Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [EU] Facepunch Win Test?
Drawn from the force wipe, the next wipe on [EU] Facepunch Win Test is an estimate. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 41 days 15 hours ago the server made the world it is on now. The tags list one wipe a month.
Population
How busy is [EU] Facepunch Win Test?
Last seen 41 days 14 hours ago, [EU] Facepunch Win Test is offline at the moment.
How does [EU] Facepunch Win Test rank against other Rust servers?
Player hours over seven days put [EU] Facepunch Win Test at #15,491, in the top 69% of ranked servers.
Map and rules
Which map does [EU] Facepunch Win Test run?
[EU] Facepunch Win Test runs a procedural map of size 4,500 with seed 211649, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [EU] Facepunch Win Test?
No gather rate appears in the name [EU] Facepunch Win Test. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The in-game Official tab lists it. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [EU] Facepunch Win Test run?
Rust network protocol 2633 and build 164530 is the build [EU] Facepunch Win Test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is [EU] Facepunch Win Test online, and how reliable is it?
Last seen 41 days 14 hours ago, [EU] Facepunch Win Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 17 September 2026.
Where is [EU] Facepunch Win Test located?
The name of [EU] Facepunch Win Test points to Europe, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 148.113.198.75:28020.
Lists and filters
Which Rust Heatmap lists and filters include [EU] Facepunch Win Test?
The Rust Heatmap lists that [EU] Facepunch Win Test fits are: Rust tutorial servers, EU Rust servers, busiest first, Official Rust servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [EU] Facepunch Win Test mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): This build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players are the tags [EU] Facepunch Win Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs [EU] Facepunch Win Test?
The playrust.com hostname published by [EU] Facepunch Win Test also appears on 124 other servers we track. The same operator most likely runs them.
Connect
How do I join [EU] Facepunch Win Test?
Enter client.connect 148.113.198.75:28020 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
