Rust HeatmapInfrared · players
IR live Players52,840 Servers11,737 Warm3,354 Fresh wipes · 3h124 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

DEV

Online 141.98.157.79:28888 checked 8m ago

weekly wipes moddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Tue 00:00flare: a wipe in that hourWed 22:00
0
7-day average
peak –
#15,344
rank
top 69%
25d ago
last wipe
weekly schedule
2d 10h
next wipe
Sat 31 Oct, 10:35 UTC
UTC checked 8m ago

Li2Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 2d 10h. Its weekly schedule tag · low confidence

1
wipe-day peak
players, last three wipes

Coming wipes

2d 10h
Sat 31 Oct, 10:35 UTC
7d 19h
Thu 5 Nov, 19:00 UTC
FW
9d 10h
Sat 7 Nov, 10:35 UTC
16d 10h
Sat 14 Nov, 10:35 UTC
23d 10h
Sat 21 Nov, 10:35 UTC
30d 10h
Sat 28 Nov, 10:35 UTC
35d 19h
Thu 3 Dec, 19:00 UTC
FW
37d 10h
Sat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:35 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+
groups of 5 · weekly · 3 on average
1 / 128
3 / 120
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ
EU · groups of 5 · 1e+06x · weekly · 75 on average
51 / 220
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 66 on average
48 / 250
◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini)
groups of 5 · 50x · weekly · 7 on average
2 / 100
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD
groups of 50+ · weekly · 4 on average
4 / 15

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on DEV?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 13 hours in.

What is the wipe schedule on DEV?

Too few wipes are recorded on DEV to confirm its schedule; the tag is what the prediction follows. Due on Saturday 31 October at 10:35 UTC: the next wipe. The world in play now was made 25 days 13 hours ago. Its tags carry a weekly wipe schedule.

Population

How busy is DEV?

The current count for DEV is 0 players. The average across the last seven days is 0 players.

How does DEV rank against other Rust servers?

The top 69% of ranked servers includes DEV, at #15,344 for player hours over the last seven days.

Rules and settings

Which map does DEV run?

The map on DEV is procedural, size 4,500 with seed 1400132468, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on DEV?

A gather rate is not given in the name DEV. 5 players is the cap for groups. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does DEV run?

Rust network protocol 2635 and build 168909 is the build DEV runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is DEV online, and how reliable is it?

Right now DEV shows as online. Its reported uptime dates the last restart to about 18 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 15 September 2026.

Where is DEV located?

A region is not published for DEV. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 141.98.157.79:28888.

Does DEV run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 63,180 entities, buildings and deployables included. Memory use reached 3,086 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include DEV?

These Rust Heatmap lists include DEV: Rust aim training servers, Rust battlefield servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.

What do the server tags on DEV mean?

The game's server browser reads the tags DEV publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts5 (Group limit): Teams cap at 5; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs DEV?

The rust.red hostname from DEV is used by no other server we track.

How to join

How do I join DEV?

Press F1 in Rust to open the console, then enter client.connect 141.98.157.79:28888. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/KQ45eJABwx.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players This server has 0 slots.
ts5
Group limit Teams cap at 5.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training The loot is handed to you for aim and PvP practice.
^i
Battlefield Quick PvP, helped by kits and high rates.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.