DEV
Online 141.98.157.79:28888 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:35 UTC, in 2d 10h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DEV?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 13 hours in.
What is the wipe schedule on DEV?
Too few wipes are recorded on DEV to confirm its schedule; the tag is what the prediction follows. Due on Saturday 31 October at 10:35 UTC: the next wipe. The world in play now was made 25 days 13 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is DEV?
The current count for DEV is 0 players. The average across the last seven days is 0 players.
How does DEV rank against other Rust servers?
The top 69% of ranked servers includes DEV, at #15,344 for player hours over the last seven days.
Rules and settings
Which map does DEV run?
The map on DEV is procedural, size 4,500 with seed 1400132468, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on DEV?
A gather rate is not given in the name DEV. 5 players is the cap for groups. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does DEV run?
Rust network protocol 2635 and build 168909 is the build DEV runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is DEV online, and how reliable is it?
Right now DEV shows as online. Its reported uptime dates the last restart to about 18 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is DEV located?
A region is not published for DEV. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 141.98.157.79:28888.
Does DEV run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 63,180 entities, buildings and deployables included. Memory use reached 3,086 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include DEV?
These Rust Heatmap lists include DEV: Rust aim training servers, Rust battlefield servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on DEV mean?
The game's server browser reads the tags DEV publishes: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts5 (Group limit): Teams cap at 5; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs DEV?
The rust.red hostname from DEV is used by no other server we track.
How to join
How do I join DEV?
Press F1 in Rust to open the console, then enter client.connect 141.98.157.79:28888. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/KQ45eJABwx.