Rust HeatmapInfrared · players
IR live Players34,270 Servers11,596 Warm2,854 Fresh wipes · 3h62 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–120° · slots

UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B

Online EU 195.26.231.233:28015 checked 11m ago

moddedcarbon
Sp1 · players now 2/ 120
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 27°
Mon 06:00flare: a wipe in that hourWed 03:00
4
7-day average
peak 27
#1,643
rank
top 7% · #650 in EU
24d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
01020304006:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Li3Server performance

010020030040006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers, top 22% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:11 UTC24d ago 2 – running 0
Mon 28 Sep, 23:35 UTC29d ago 9 halved by day 3 4.7 days 0
Mon 28 Sep, 17:02 UTC29d ago 8 – 0.3 days 0
Sun 27 Sep, 04:39 UTC31d ago 12 – 1.5 days 0
Sat 26 Sep, 21:54 UTC31d ago 12 – 0.3 days 0
Sat 26 Sep, 10:07 UTC31d ago 12 – 0.5 days 1
Fri 25 Sep, 21:06 UTC32d ago 12 – 0.5 days 0
Tue 22 Sep, 12:16 UTC35d ago 7 halved by day 2 3.4 days 1
Mon 21 Sep, 10:05 UTC36d ago 27 – 1.1 days 0
Wed 16 Sep, 06:27 UTC41d ago 50 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
330 / 350
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 212 on average
71 / 400
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 81 on average
21 / 400
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ
EU · groups of 5 · 1e+06x · weekly · 74 on average
7 / 200
R2 - Aim training / Matchmaking / Facechecks - EU Main
EU · groups of 12+ · 35 on average
3 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
9 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

At their busiest, its recent wipes averaged 6 players. The crowd on the latest wipe reached its peak 28 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 3 it was below half in the wipes that did not hold.

What is the wipe schedule on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

No next wipe can be predicted: UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 13 hours ago.

Population

How busy is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B currently has 2 of its 120 slots filled. The average across the last seven days is 4 players; the peak reached 27. Its busiest point in the last 48 hours was 19:00 UTC, averaging 21 players.

How does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B rank against other Rust servers?

Seven-day player hours place UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B at #1,643, in the top 7% of ranked servers; within Europe it is #650.

Rules and settings

Which map does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B run?

UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B runs a procedural map of size 6,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

A gather rate is not given in the name UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B. The group limit is 5 players. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B run?

The build on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B online, and how reliable is it?

The server is up at the moment: UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B is online. Its reported uptime dates the last restart to about 24 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.

Where is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B located?

In Europe, UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 195.26.231.233:28015.

Does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B run smoothly?

Average server fps over the last 48 hours was 251; it never dropped below 53. Entities peaked at 13,651, counting buildings, deployables and all the rest of the world. The highest memory use was 3,547 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

Rust aim training servers, Rust battlefield servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B mean?

The game's server browser reads the tags UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B publishes: gmrust (Game mode): Rust survival, standard rules; mp120 (Max players): Slot count: 120; ts5 (Group limit): Teams cap at 5; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?

To join by console, open it with F1 in Rust and enter client.connect 195.26.231.233:28015. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/ewFePfA2Wk is where its website is.

KeyServer tags

what each one means

Published as mp120,ptrak,$r?,v2635,^z,^y,^e,^d,^i,EU,gmrust,cs168909,ts5

Game

gmrust
Game mode Rust survival, standard rules.
mp120
Max players Slot count: 120.
ts5
Group limit Teams cap at 5.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training Practice your aim and PvP; the loot is handed to you.
^i
Battlefield Quick PvP, helped by kits and high rates.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.