Rust HeatmapInfrared · players
IR live Players38,014 Servers11,680 Warm2,926 Fresh wipes · 3h94 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

[Local] Build & Practice Server

Offline 133.201.143.224:28015 checked 24d ago

Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,890
rank
top 61%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.4 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW27d ago 1 – running 0
Thu 17 Sep, 10:05 UTC41d ago 1 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
8 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
EU · groups of 8+ · 2 on average
1 / 25
Creative / Build
groups of 8+ · 1 on average
1 / 1
73 / 999
169 / 999
77 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [Local] Build & Practice Server?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on [Local] Build & Practice Server?

[Local] Build & Practice Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 6 hours ago.

Player counts

How busy is [Local] Build & Practice Server?

Last seen 24 days 18 hours ago, [Local] Build & Practice Server is offline at the moment.

How does [Local] Build & Practice Server rank against other Rust servers?

Player hours over seven days put [Local] Build & Practice Server at #13,890, in the top 61% of ranked servers.

Rules and settings

Which map does [Local] Build & Practice Server run?

The game generates the procedural map on [Local] Build & Practice Server.

What are the rules and settings on [Local] Build & Practice Server?

A gather rate is not given in the name [Local] Build & Practice Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does [Local] Build & Practice Server run?

Rust network protocol 2634 and build 166494 on Windows is what [Local] Build & Practice Server runs. To join, your game must match the protocol; Steam handles the update.

Is [Local] Build & Practice Server online, and how reliable is it?

Last seen 24 days 18 hours ago, [Local] Build & Practice Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 17 September 2026.

Where is [Local] Build & Practice Server located?

A region is not published for [Local] Build & Practice Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 133.201.143.224:28015.

Tags

Which Rust Heatmap lists and filters include [Local] Build & Practice Server?

These Rust Heatmap lists include [Local] Build & Practice Server: Rust build servers and Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on [Local] Build & Practice Server mean?

gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags [Local] Build & Practice Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [Local] Build & Practice Server?

To join by console, open it with F1 in Rust and enter client.connect 133.201.143.224:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players Slot count: 1.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166494
Build The game build here is 166494.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.