Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
Online EU 185.248.134.200:28014 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:01 UTC10h ago | – | – | running | 0 |
| Mon 19 Oct, 08:58 UTC10d ago | 7° | – | – | 3 |
| Wed 14 Oct, 19:21 UTC15d ago | 11° | held half | 4.6 days | 1 |
| Thu 1 Oct, 17:17 UTC FW28d ago | 57°+10 queue | halved by day 1 | 13.1 days | 41 |
| Thu 1 Oct, 09:07 UTC28d ago | 57°+10 queue | – | 0.3 days | 8 |
| Thu 24 Sep, 11:06 UTC35d ago | 18° | held half | 6.9 days | 5 |
| Tue 22 Sep, 19:53 UTC37d ago | 18° | – | 1.6 days | 5 |
| Thu 17 Sep, 06:19 UTC42d ago | 9° | held half | 5.6 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
The average peak across its recent wipes is 25 players. The crowd on the latest wipe reached its peak 8 hours in. Above half the peak until the next wipe: that held in 75% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
There is no next wipe to predict on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 10 hours ago.
Population
How busy is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked currently has 4 of its 25 slots filled. Averaged over the past week: 2 players, peaking at 12. Look at 20:00 UTC for the last 48 hours: that hour averaged 9 players.
How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked rank against other Rust servers?
On player hours over the last seven days, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is #2,409 globally (top 11%) and #929 in Europe.
Map and rules
Which map does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs a procedural map of size 4,000 with seed 201026, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
A gather rate is not given in the name Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The group limit is 8 players, which is the game's default. build & creative is the game mode, building in a sandbox, with no gathering. The server browser lists it under Community. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run?
Rust network protocol 2636 and build 169668 is the build Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked online, and how reliable is it?
Online now: Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. Its reported uptime dates the last restart to about 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked located?
In Europe, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 185.248.134.200:28014.
Does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run smoothly?
It averaged 29 server fps over the last 48 hours, with a low of 20. Entities peaked at 97,000, counting buildings, deployables and all the rest of the world. Memory use reached 2,651 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first and Vanilla Rust servers, busiest first are the Rust Heatmap lists that Raichu Staging | F1 Spawn | Noclip | DLC Unlocked fits. Filtering the list by Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked mean?
gmrust (Game mode): Rust survival, standard rules; mp25 (Max players): This server has 25 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2636 (Protocol): Your game must match protocol 2636 to get in; cs169668 (Build): Build 169668; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^c (Creative): No gathering here: it is creative building, so build what you like; ^k (Build server): Base design and practice; EU (Europe): Europe is where the server browser puts it; sc1 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
A raichu.tv hostname is published by Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, as it is by 1 other server we track, which points to the same operator.
Connect
How do I join Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Enter client.connect 185.248.134.200:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/rustality is where its website is.
