[EA]Japan-Server |PvP|
Online EA 133.117.73.110:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:00 UTC, in 19h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:00 UTC13d ago | 2° | – | running | 0 |
| Thu 1 Oct, 18:55 UTC FW27d ago | 4° | halved by day 1 | 14.6 days | 0 |
| Wed 16 Sep, 13:05 UTC43d ago | 0° | – | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [EA]Japan-Server |PvP|?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 24 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on [EA]Japan-Server |PvP|?
Too few wipes are recorded on [EA]Japan-Server |PvP| to confirm its schedule; the tag is what the prediction follows. Friday 30 October at 09:00 UTC is when its next wipe is due. The world it runs now dates from 13 days 4 hours ago. Its tags state a wipe every two weeks.
Population
How busy is [EA]Japan-Server |PvP|?
Of 100 slots on [EA]Japan-Server |PvP|, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 3. Look at 14:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [EA]Japan-Server |PvP| rank against other Rust servers?
On player hours over the last seven days, [EA]Japan-Server |PvP| is #5,497 globally (top 25%) and #366 in Asia.
Rules and settings
Which map does [EA]Japan-Server |PvP| run?
The map on [EA]Japan-Server |PvP| is procedural, size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [EA]Japan-Server |PvP|?
A gather rate is not given in the name [EA]Japan-Server |PvP|. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [EA]Japan-Server |PvP| run?
Rust network protocol 2635 and build 168909 is the build [EA]Japan-Server |PvP| runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [EA]Japan-Server |PvP| online, and how reliable is it?
Right now [EA]Japan-Server |PvP| shows as online. The uptime it reports puts the last restart at about 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [EA]Japan-Server |PvP| located?
With its EA tag, [EA]Japan-Server |PvP| lists itself in Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 133.117.73.110:28015 is its address.
Does [EA]Japan-Server |PvP| run smoothly?
The last 48 hours brought an average of 109 server fps and a floor of 52. The world held as many as 101,035 entities, buildings and deployables included. The highest memory use was 3,186 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [EA]Japan-Server |PvP|?
The Rust Heatmap lists that [EA]Japan-Server |PvP| fits are: Modded Rust servers, by live population. Filtering the list by Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [EA]Japan-Server |PvP| mean?
These are the tags [EA]Japan-Server |PvP| publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [EA]Japan-Server |PvP|?
Enter client.connect 133.117.73.110:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/473S8yCnC7.