Rust HeatmapInfrared · players
IR live Players67,310 Servers11,773 Warm3,523 Fresh wipes · 3h192 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

TMD Test [Whitelist Only]

Online 104.129.132.129:28025 checked 11m ago

quad biweekly wipes moddedoxidepve
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 13:00flare: a wipe in that hourThu 11:00
0
7-day average
peak 2
#8,136
rank
top 37%
7d ago
last wipe
biweekly schedule
7d 6h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, and #436 of the quad servers (top 53%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

6.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

7d 6h
Thu 5 Nov, 19:00 UTC
FW
20d 14h
Thu 19 Nov, 03:05 UTC
35d 6h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:05 UTC7d ago 2 – running 1
Sun 18 Oct, 19:18 UTC10d ago 1 halved by day 1 3.3 days 0
Thu 8 Oct, 00:48 UTC21d ago 1 halved by day 1 10.8 days 0
Thu 1 Oct, 22:03 UTC FW27d ago 2 halved by day 1 6.1 days 0
Tue 29 Sep, 19:54 UTC29d ago 0 – 2.1 days 0
Thu 17 Sep, 18:15 UTC41d ago 1 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & Europe
EU · quad · biweekly · 3 on average
2 / 50
[RU] RCVL_25Rus PVE/PVP Four
EA · quad · biweekly · 2 on average
7 / 51
Dead Valley | PvE | Bi-Weekly | Old Research System
EU · quad · biweekly · 1 on average
0 / 50
Reforged Hybrid | PvE/PvP Zones | Zombies | Events
NA · quad · monthly · 20 on average
10 / 140
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]
EU · quad · monthly · 3 on average
1 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
EU · quad · monthly · 2 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on TMD Test [Whitelist Only]?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 16 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on TMD Test [Whitelist Only]?

Too few wipes are recorded on TMD Test [Whitelist Only] to confirm its schedule; the tag is what the prediction follows. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 7 days 9 hours ago. Its tags state a wipe every two weeks.

Player counts

How busy is TMD Test [Whitelist Only]?

Of 10 slots on TMD Test [Whitelist Only], 0 are in use right now. A seven-day average of 0 players, with a peak of 2. Look at 18:00 UTC for the last 48 hours: that hour averaged 0 players.

How does TMD Test [Whitelist Only] rank against other Rust servers?

The top 37% of ranked servers includes TMD Test [Whitelist Only], at #8,136 for player hours over the last seven days. Ranked against other quad servers, it comes in at #436.

Settings and rules

Which map does TMD Test [Whitelist Only] run?

A procedural map of size 4,096 with seed 1337, generated by the game, runs on TMD Test [Whitelist Only]. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on TMD Test [Whitelist Only]?

A gather rate is not given in the name TMD Test [Whitelist Only]. 4 players is the maximum group size (quad). roleplay is the game mode, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does TMD Test [Whitelist Only] run?

Rust network protocol 2635 and build 168909 on Linux is what TMD Test [Whitelist Only] runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is TMD Test [Whitelist Only] online, and how reliable is it?

The server is up at the moment: TMD Test [Whitelist Only] is online. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is TMD Test [Whitelist Only] located?

Nothing about a region comes from TMD Test [Whitelist Only]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.129.132.129:28025.

Does TMD Test [Whitelist Only] run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. Entities peaked at 121,633, counting buildings, deployables and all the rest of the world. At its peak it held 5,475 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include TMD Test [Whitelist Only]?

The Rust Heatmap lists that TMD Test [Whitelist Only] fits are: Rust roleplay servers, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on TMD Test [Whitelist Only] mean?

The game's server browser reads the tags TMD Test [Whitelist Only] publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^r (Roleplay): This server runs roleplay; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join TMD Test [Whitelist Only]?

Press F1 in Rust to open the console, then enter client.connect 104.129.132.129:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://store.themonsterden.net/ is where its website is.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts4
Group limit A team holds no more than 4.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Gameplay

^r
Roleplay This server runs roleplay.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.