Rust HeatmapInfrared · players
IR live Players33,246 Servers11,617 Warm2,800 Fresh wipes · 3h72 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Friend Not Foe / PvE Community / UK & Europe

Online EU 51.89.222.250:28016 checked 8m ago

quad biweekly wipes moddedoxidepve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 8°
Tue 07:00flare: a wipe in that hourThu 05:00
3
7-day average
peak 11
#1,676
rank
top 8% · #657 in EU
13d ago
last wipe
biweekly schedule
7d 12h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeak
0246807:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 22% in EU, and #85 of the quad servers (top 10%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
19
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

7d 12h
Thu 5 Nov, 19:00 UTC
FW
14d 9h
Thu 12 Nov, 15:58 UTC
35d 12h
Thu 3 Dec, 19:00 UTC
FW
42d 9h
Thu 10 Dec, 15:58 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 4 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:58 UTC13d ago 21 – running 1
Thu 1 Oct, 18:00 UTC FW27d ago 23 halved by day 7 13.9 days 1
Thu 17 Sep, 15:58 UTC41d ago 14 halved by day 11 14.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Dead Valley | PvE | Bi-Weekly | Old Research System
EU · quad · biweekly · 1 on average
1 / 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]
EU · quad · monthly · 3 on average
0 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
EU · quad · monthly · 2 on average
0 / 100
Casual PVE Svenska Krigare
EU · quad · 1 on average
0 / 20
Noob Friendly PVE Server
EU · quad · monthly · 1 on average
0 / 100
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
87 / 2000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Friend Not Foe / PvE Community / UK & Europe?

The average peak across its recent wipes is 19 players. The crowd on the latest wipe reached its peak 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 9 it was below half in the wipes that did not hold.

What is the wipe schedule on Friend Not Foe / PvE Community / UK & Europe?

The wipe rhythm on Friend Not Foe / PvE Community / UK & Europe is every 4 weeks on Thursday at 15:58 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 13 days 14 hours ago. A fortnightly wipe is listed in the tags.

Player counts

How busy is Friend Not Foe / PvE Community / UK & Europe?

Friend Not Foe / PvE Community / UK & Europe currently has 0 of its 50 slots filled. Averaged over the past week: 3 players, peaking at 11. Look at 19:00 UTC for the last 48 hours: that hour averaged 7 players.

How does Friend Not Foe / PvE Community / UK & Europe rank against other Rust servers?

On player hours over the last seven days, Friend Not Foe / PvE Community / UK & Europe is #1,676 globally (top 8%) and #657 in Europe. Ranked against other quad servers, it comes in at #85.

Map and rules

Which map does Friend Not Foe / PvE Community / UK & Europe run?

A procedural map of size 3,700 with seed 829265653, generated by the game, runs on Friend Not Foe / PvE Community / UK & Europe. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Friend Not Foe / PvE Community / UK & Europe?

A gather rate is not given in the name Friend Not Foe / PvE Community / UK & Europe. 4 players is the maximum group size (quad). The server runs pve, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Friend Not Foe / PvE Community / UK & Europe run?

Rust network protocol 2635 and build 168909 is the build Friend Not Foe / PvE Community / UK & Europe runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Friend Not Foe / PvE Community / UK & Europe online, and how reliable is it?

Online now: Friend Not Foe / PvE Community / UK & Europe. Its reported uptime dates the last restart to about 45 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is Friend Not Foe / PvE Community / UK & Europe located?

In Europe, Friend Not Foe / PvE Community / UK & Europe lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 51.89.222.250:28016 is its address.

Does Friend Not Foe / PvE Community / UK & Europe run smoothly?

The last 48 hours brought an average of 60 server fps and a floor of 56. The world held as many as 110,830 entities, buildings and deployables included. At its peak it held 3,234 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Friend Not Foe / PvE Community / UK & Europe?

EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Friend Not Foe / PvE Community / UK & Europe fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on Friend Not Foe / PvE Community / UK & Europe mean?

gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it are the tags Friend Not Foe / PvE Community / UK & Europe publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Friend Not Foe / PvE Community / UK & Europe?

To join by console, open it with F1 in Rust and enter client.connect 51.89.222.250:28016. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://friendnotfoe.co.uk.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts4
Group limit Teams cap at 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.