Rust HeatmapInfrared · players
IR live Players67,749 Servers11,777 Warm3,536 Fresh wipes · 3h194 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 13m ago

quad biweekly wipes moddedoxidepve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 6°
Tue 13:00flare: a wipe in that hourThu 11:00
1
7-day average
peak 8
#2,920
rank
top 13% · #1100 in EU
13d ago
last wipe
biweekly schedule
5h
next wipe
Thu 29 Oct, 18:01 UTC
UTC checked 13m ago

Li2Players

AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 38% in EU, and #178 of the quad servers (top 22%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:01 UTC, in 5h. Its biweekly schedule tag · low confidence

13.1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

5h
Thu 29 Oct, 18:01 UTC
7d 6h
Thu 5 Nov, 19:00 UTC
FW
14d 5h
Thu 12 Nov, 18:01 UTC
28d 5h
Thu 26 Nov, 18:01 UTC
35d 6h
Thu 3 Dec, 19:00 UTC
FW
42d 5h
Thu 10 Dec, 18:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC13d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW27d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC39d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & Europe
EU · quad · biweekly · 3 on average
2 / 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]
EU · quad · monthly · 3 on average
2 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
EU · quad · monthly · 2 on average
1 / 100
Casual PVE Svenska Krigare
EU · quad · 1 on average
2 / 20
Noob Friendly PVE Server
EU · quad · monthly · 1 on average
0 / 100
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
189 / 2000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System?

Its recent wipes drew an average peak of 9 players. 27 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 9 it was below half in the wipes that did not hold.

What is the wipe schedule on Dead Valley | PvE | Bi-Weekly | Old Research System?

Too few wipes are recorded on Dead Valley | PvE | Bi-Weekly | Old Research System to confirm its schedule; the tag is what the prediction follows. Due on Thursday 29 October at 18:01 UTC: the next wipe. The world it runs now dates from 13 days 18 hours ago. Its tags state a wipe every two weeks.

Player counts

How busy is Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System currently has 0 of its 50 slots filled. The average across the last seven days is 1 players; the peak reached 8. Look at 19:00 UTC for the last 48 hours: that hour averaged 5 players.

How does Dead Valley | PvE | Bi-Weekly | Old Research System rank against other Rust servers?

On player hours over the last seven days, Dead Valley | PvE | Bi-Weekly | Old Research System is #2,920 globally (top 13%) and #1,100 in Europe. The quad group puts it at #178.

Map and rules

Which map does Dead Valley | PvE | Bi-Weekly | Old Research System run?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on Dead Valley | PvE | Bi-Weekly | Old Research System. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on Dead Valley | PvE | Bi-Weekly | Old Research System?

The name Dead Valley | PvE | Bi-Weekly | Old Research System does not specify a gather rate. Player groups are capped at 4 (quad). pve is the game mode, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Dead Valley | PvE | Bi-Weekly | Old Research System run?

The build on Dead Valley | PvE | Bi-Weekly | Old Research System is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Dead Valley | PvE | Bi-Weekly | Old Research System online, and how reliable is it?

The server is up at the moment: Dead Valley | PvE | Bi-Weekly | Old Research System is online. About 6 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Dead Valley | PvE | Bi-Weekly | Old Research System located?

The EU tag is how Dead Valley | PvE | Bi-Weekly | Old Research System lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 176.9.122.93:28000 is its address.

Does Dead Valley | PvE | Bi-Weekly | Old Research System run smoothly?

The last 48 hours brought an average of 26 server fps and a floor of 5. Buildings, deployables and the rest of the world came to as much as 81,718 entities. The highest memory use was 3,564 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Dead Valley | PvE | Bi-Weekly | Old Research System?

EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Dead Valley | PvE | Bi-Weekly | Old Research System fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): In the server browser it sits under Europe are the tags Dead Valley | PvE | Bi-Weekly | Old Research System publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Dead Valley | PvE | Bi-Weekly | Old Research System?

Enter client.connect 176.9.122.93:28000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/HRS8z83BN is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.