Rust HeatmapInfrared · players
IR live Players75,694 Servers11,824 Warm3,728 Fresh wipes · 3h230 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Hello Darkness Builder map

Offline 97.247.33.103:28017 checked 1d ago

moddedoxidepve
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Tue 15:00flare: a wipe in that hourWed 02:00
0
7-day average
peak –
#15,335
rank
top 69%
3d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 1d ago

Li2Players

AveragePeak
0123415:0017:0019:0022:0000:0002:00

Hourly average and peak, UTC.

Li3Server performance

02040608015:0017:0019:0022:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
groups of 10+ · monthly · 13 on average
15 / 200
CZ/EU Farming Industry PVE
EU · groups of 8+ · monthly · 4 on average
1 / 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ
groups of 8+ · 3 on average
1 / 30
BroinRust [PVE CLASSIC EU/EA]
EU · groups of 8+ · monthly · 3 on average
6 / 200
BroinRust [PVE MOD EU/EA]
EU · groups of 10+ · biweekly · 3 on average
2 / 200
CZ/SK RELAX PVE
groups of 8+ · monthly · 2 on average
0 / 30

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Hello Darkness Builder map?

Its rhythm cannot yet be told: too few of Hello Darkness Builder map's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 3 days 6 hours ago the server made the world it is on now.

Player counts

How busy is Hello Darkness Builder map?

Last seen 35 hours ago, Hello Darkness Builder map is offline at the moment. Averaged over the past week: 0 players.

How does Hello Darkness Builder map rank against other Rust servers?

Player hours over seven days put Hello Darkness Builder map at #15,335, in the top 69% of ranked servers.

Map and rules

Which map does Hello Darkness Builder map run?

The map on Hello Darkness Builder map is procedural, size 3,000 with seed 408953264, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Hello Darkness Builder map?

A gather rate is not given in the name Hello Darkness Builder map. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Hello Darkness Builder map run?

Rust network protocol 2635 and build 168909 is the build Hello Darkness Builder map runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Hello Darkness Builder map online, and how reliable is it?

Hello Darkness Builder map is down just now; the last sighting was 35 hours ago. The uptime it reports puts the last restart at about 22 hours ago. 3 of 24 hours up in the last 1 full day, which is 12%. It first appears in Rust Heatmap records on 27 October 2026.

Where is Hello Darkness Builder map located?

A region is not published for Hello Darkness Builder map. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 97.247.33.103:28017.

Does Hello Darkness Builder map run smoothly?

It averaged 61 server fps over the last 48 hours, with a low of 46. Entities peaked at 51,701, counting buildings, deployables and all the rest of the world. At its peak it held 1,704 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Hello Darkness Builder map?

Rust build servers, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Hello Darkness Builder map fits. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Hello Darkness Builder map mean?

gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Hello Darkness Builder map publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Hello Darkness Builder map?

To join by console, open it with F1 in Rust and enter client.connect 97.247.33.103:28017. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players This server has 0 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.