Rust HeatmapInfrared · players
IR live Players96,135 Servers11,884 Warm4,080 Fresh wipes · 3h164 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Testing server

Offline 95.26.147.207:28015 checked 39d ago

teams off moddedoxidehardcore
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,262
rank
no region published
39d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 39d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 9 on average
6 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
3 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
0 / 100
ShockRust | Blue | NoLimit
no group limit · 162 on average
216 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Testing server?

Its rhythm cannot yet be told: too few of Testing server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 39 days 20 hours ago.

Population

How busy is Testing server?

The last time Testing server was seen was 39 days 18 hours ago, and it is offline now.

How does Testing server rank against other Rust servers?

The top – of ranked servers includes Testing server, at #13,262 for player hours over the last seven days.

Settings and rules

Which map does Testing server run?

The game generates the procedural map on Testing server.

What are the rules and settings on Testing server?

The name Testing server does not specify a gather rate. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Testing server run?

Rust network protocol 2633 and build 164530 is the build Testing server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Testing server online, and how reliable is it?

Last seen 39 days 18 hours ago, Testing server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 17 September 2026.

Where is Testing server located?

No region is published by Testing server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.26.147.207:28015.

Tags

Which Rust Heatmap lists and filters include Testing server?

Modded Rust servers, by live population are the Rust Heatmap lists that Testing server fits. These are the filters that return it on the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

What do the server tags on Testing server mean?

gmhardcore (Game mode): Hardcore rules, which are harsher; mp1 (Max players): The slot count is 1; ts0 (Group limit): No teams here; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Testing server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Testing server?

To join by console, open it with F1 in Rust and enter client.connect 95.26.147.207:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs164530,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are harsher.
mp1
Max players The slot count is 1.
ts0
Group limit No teams here.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs164530
Build The game build here is 164530.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.