Testing server
Offline 95.26.145.6:28015 checked 41d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testing server?
Its rhythm cannot yet be told: too few of Testing server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 43 days 1 hours ago the server made the world it is on now.
Player counts
How busy is Testing server?
Testing server went quiet 41 days 18 hours ago and is offline right now.
How does Testing server rank against other Rust servers?
Player hours over seven days put Testing server at #13,340, in the top – of ranked servers.
Settings and rules
Which map does Testing server run?
The game generates the procedural map on Testing server.
What are the rules and settings on Testing server?
No gather rate appears in the name Testing server. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Testing server run?
Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Testing server online, and how reliable is it?
Last seen 41 days 18 hours ago, Testing server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 15 September 2026.
Where is Testing server located?
No region is published by Testing server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 95.26.145.6:28015.
Lists and filters
Which Rust Heatmap lists and filters include Testing server?
Modded Rust servers, by live population are the Rust Heatmap lists that Testing server fits. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Testing server mean?
gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp1 (Max players): Slot count: 1; ts0 (Group limit): No teams here; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Testing server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Testing server?
To join by console, open it with F1 in Rust and enter client.connect 95.26.145.6:28015. Or press Launch Rust on this page, which connects you through Steam.