Rust HeatmapInfrared · players
IR live Players54,249 Servers11,692 Warm3,144 Fresh wipes · 3h123 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

Testing server

Offline 95.26.144.93:28015 checked 42d ago

teams off moddedoxidehardcore
Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,961
rank
no region published
45d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 42d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 7 on average
23 / 100
Alone & Afraid
OC · no group limit · biweekly · 2 on average
1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
1 / 50
3 / 100
ShockRust | Blue | NoLimit
no group limit · 150 on average
15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Testing server?

Testing server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 45 days 9 hours ago.

Player counts

How busy is Testing server?

Last seen 42 days 18 hours ago, Testing server is offline at the moment.

How does Testing server rank against other Rust servers?

Player hours over seven days put Testing server at #13,961, in the top – of ranked servers.

Settings and rules

Which map does Testing server run?

Testing server runs a procedural map, which the game generates.

What are the rules and settings on Testing server?

A gather rate is not given in the name Testing server. The group limit is not published. The server runs hardcore, Facepunch's most difficult mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Testing server run?

The build on Testing server is Rust network protocol 2633 and build 163794, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Testing server online, and how reliable is it?

Offline at the moment: Testing server was last seen 42 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 17 September 2026.

Where is Testing server located?

A region is not published for Testing server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 95.26.144.93:28015.

Lists and filters

Which Rust Heatmap lists and filters include Testing server?

These Rust Heatmap lists include Testing server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

What do the server tags on Testing server mean?

These are the tags Testing server publishes for the game's server browser to read: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp1 (Max players): This server has 1 slots; ts0 (Group limit): The teams system is switched off; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Testing server?

Enter client.connect 95.26.144.93:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp1
Max players This server has 1 slots.
ts0
Group limit The teams system is switched off.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163794
Build The game build here is 163794.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.