Testing server
Offline 95.26.139.46:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Testing server?
Testing server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 25 days 11 hours ago the server made the world it is on now.
Population
How busy is Testing server?
The last time Testing server was seen was 25 days 3 hours ago, and it is offline now.
How does Testing server rank against other Rust servers?
Ranked #13,842 on seven-day player hours, Testing server is in the top 61% of all ranked servers.
Settings and rules
What are the rules and settings on Testing server?
A gather rate is not given in the name Testing server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Testing server run?
Rust network protocol 2634 and build 166586 on Windows is what Testing server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing server online, and how reliable is it?
Offline at the moment: Testing server was last seen 25 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.
Where is Testing server located?
No region is published by Testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 95.26.139.46:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Testing server?
These Rust Heatmap lists include Testing server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Testing server?
To join by console, open it with F1 in Rust and enter client.connect 95.26.139.46:28015. Or press Launch Rust on this page, which connects you through Steam.