Rust HeatmapInfrared · players
IR live Players72,836 Servers11,736 Warm3,680 Fresh wipes · 3h131 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Testing server

Offline 95.26.139.157:28015 checked 41d ago

teams off moddedoxidehardcore
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,341
rank
no region published
43d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 41d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 8 on average
1 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
0 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
3 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
0 / 50
4 / 100
ShockRust | Blue | NoLimit
no group limit · 156 on average
192 / 500

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Testing server?

Its rhythm cannot yet be told: too few of Testing server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 43 days 21 hours ago the server made the world it is on now.

Population

How busy is Testing server?

Testing server went quiet 41 days 17 hours ago and is offline right now.

How does Testing server rank against other Rust servers?

Ranked #13,341 on seven-day player hours, Testing server is in the top – of all ranked servers.

Rules and settings

Which map does Testing server run?

Testing server runs a procedural map, which the game generates.

What are the rules and settings on Testing server?

The name Testing server does not specify a gather rate. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Testing server run?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Testing server online, and how reliable is it?

Offline at the moment: Testing server was last seen 41 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 September 2026.

Where is Testing server located?

No region is published by Testing server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 95.26.139.157:28015.

Lists and filters

Which Rust Heatmap lists and filters include Testing server?

These Rust Heatmap lists include Testing server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o brings it up.

What do the server tags on Testing server mean?

gmhardcore (Game mode): Hardcore rules, which are harsher; mp1 (Max players): The slot count is 1; ts0 (Group limit): No teams here; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Testing server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Testing server?

Press F1 in Rust to open the console, then enter client.connect 95.26.139.157:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are harsher.
mp1
Max players The slot count is 1.
ts0
Group limit No teams here.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163794
Build This build is 163794.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.