Testing server
Offline 95.26.137.200:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testing server?
The record of Testing server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 44 days 7 hours ago the server made the world it is on now.
Player counts
How busy is Testing server?
The last time Testing server was seen was 43 days 9 hours ago, and it is offline now.
How does Testing server rank against other Rust servers?
The top – of ranked servers includes Testing server, at #13,288 for player hours over the last seven days.
Map and rules
Which map does Testing server run?
The game generates the procedural map on Testing server.
What are the rules and settings on Testing server?
The name Testing server does not specify a gather rate. No group limit is published. hardcore is the game mode, Facepunch's most difficult mode. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Testing server run?
The build on Testing server is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Testing server online, and how reliable is it?
Testing server is down just now; the last sighting was 43 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 15 September 2026.
Where is Testing server located?
A region is not published for Testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.26.137.200:28015.
Tags
Which Rust Heatmap lists and filters include Testing server?
The Rust Heatmap lists that Testing server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o brings it up.
What do the server tags on Testing server mean?
The game's server browser reads the tags Testing server publishes: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp1 (Max players): The slot count is 1; ts0 (Group limit): Team play is disabled; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Testing server?
To join by console, open it with F1 in Rust and enter client.connect 95.26.137.200:28015. Or press Launch Rust on this page, which connects you through Steam.