Rust HeatmapInfrared · players
IR live Players57,310 Servers11,753 Warm3,407 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Testing server

Offline 95.26.137.200:28015 checked 43d ago

teams off moddedoxidehardcore
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,288
rank
no region published
44d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 43d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 8 on average
1 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
4 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
0 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
3 / 50
2 / 100
ShockRust | Blue | NoLimit
no group limit · 157 on average
62 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Testing server?

The record of Testing server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 44 days 7 hours ago the server made the world it is on now.

Player counts

How busy is Testing server?

The last time Testing server was seen was 43 days 9 hours ago, and it is offline now.

How does Testing server rank against other Rust servers?

The top – of ranked servers includes Testing server, at #13,288 for player hours over the last seven days.

Map and rules

Which map does Testing server run?

The game generates the procedural map on Testing server.

What are the rules and settings on Testing server?

The name Testing server does not specify a gather rate. No group limit is published. hardcore is the game mode, Facepunch's most difficult mode. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Testing server run?

The build on Testing server is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Testing server online, and how reliable is it?

Testing server is down just now; the last sighting was 43 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 15 September 2026.

Where is Testing server located?

A region is not published for Testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.26.137.200:28015.

Tags

Which Rust Heatmap lists and filters include Testing server?

The Rust Heatmap lists that Testing server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o brings it up.

What do the server tags on Testing server mean?

The game's server browser reads the tags Testing server publishes: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp1 (Max players): The slot count is 1; ts0 (Group limit): Team play is disabled; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Testing server?

To join by console, open it with F1 in Rust and enter client.connect 95.26.137.200:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp1
Max players The slot count is 1.
ts0
Group limit Team play is disabled.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163794
Build Build 163794.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.