Rust HeatmapInfrared · players
IR live Players96,402 Servers11,884 Warm4,092 Fresh wipes · 3h165 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Testing server

Offline 95.26.136.88:28015 checked 43d ago

teams off moddedoxidehardcore
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,835
rank
no region published
43d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 43d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 9 on average
6 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
2 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
0 / 100
ShockRust | Blue | NoLimit
no group limit · 162 on average
249 / 500

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Testing server?

Testing server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 43 days 2 hours ago.

Population

How busy is Testing server?

Last seen 43 days 1 hours ago, Testing server is offline at the moment.

How does Testing server rank against other Rust servers?

The top – of ranked servers includes Testing server, at #12,835 for player hours over the last seven days.

Settings and rules

Which map does Testing server run?

A procedural map, generated by the game, runs on Testing server.

What are the rules and settings on Testing server?

A gather rate is not given in the name Testing server. No group limit is published. hardcore is the game mode, Facepunch's most difficult mode. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Testing server run?

Rust network protocol 2633 and build 163794 is the build Testing server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Testing server online, and how reliable is it?

Testing server is down just now; the last sighting was 43 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 September 2026.

Where is Testing server located?

A region is not published for Testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 95.26.136.88:28015.

Lists and filters

Which Rust Heatmap lists and filters include Testing server?

These Rust Heatmap lists include Testing server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

What do the server tags on Testing server mean?

gmhardcore (Game mode): Hardcore rules, which are harsher; mp1 (Max players): Slot count: 1; ts0 (Group limit): No teams here; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): The game build here is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Testing server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Testing server?

To join by console, open it with F1 in Rust and enter client.connect 95.26.136.88:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are harsher.
mp1
Max players Slot count: 1.
ts0
Group limit No teams here.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163794
Build The game build here is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.