Rust HeatmapInfrared · players
IR live Players95,518 Servers11,863 Warm4,067 Fresh wipes · 3h163 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Testing server

Offline 95.26.136.6:28015 checked 41d ago

teams off moddedoxidehardcore
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,350
rank
no region published
43d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 41d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 9 on average
6 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
2 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
0 / 100
ShockRust | Blue | NoLimit
no group limit · 162 on average
245 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Testing server?

Testing server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 43 days 1 hours ago.

Population

How busy is Testing server?

The last time Testing server was seen was 41 days 8 hours ago, and it is offline now.

How does Testing server rank against other Rust servers?

Ranked #13,350 on seven-day player hours, Testing server is in the top – of all ranked servers.

Rules and settings

Which map does Testing server run?

Testing server runs a procedural map, which the game generates.

What are the rules and settings on Testing server?

A gather rate is not given in the name Testing server. No group limit is published. hardcore is the game mode, Facepunch's most punishing ruleset. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Testing server run?

Rust network protocol 2633 and build 163794 is the build Testing server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Testing server online, and how reliable is it?

Offline at the moment: Testing server was last seen 41 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 September 2026.

Where is Testing server located?

Nothing about a region comes from Testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 95.26.136.6:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Testing server?

These Rust Heatmap lists include Testing server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o brings it up.

What do the server tags on Testing server mean?

These are the tags Testing server publishes for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): The slot count is 1; ts0 (Group limit): Team play is disabled; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): The game build here is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Testing server?

Enter client.connect 95.26.136.6:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp1
Max players The slot count is 1.
ts0
Group limit Team play is disabled.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163794
Build The game build here is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.