Local Build
Offline 94.41.166.47:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Build?
The record of Local Build's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 21 hours ago.
Player counts
How busy is Local Build?
Last seen 21 days 7 hours ago, Local Build is offline at the moment.
How does Local Build rank against other Rust servers?
Player hours over seven days put Local Build at #13,777, in the top 61% of ranked servers.
Settings and rules
Which map does Local Build run?
The game generates the procedural map on Local Build.
What are the rules and settings on Local Build?
No gather rate appears in the name Local Build. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Local Build run?
Rust network protocol 2634 and build 166652 is the build Local Build runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Local Build online, and how reliable is it?
Offline at the moment: Local Build was last seen 21 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 6 October 2026.
Where is Local Build located?
A region is not published for Local Build. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 94.41.166.47:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Local Build?
Rust build servers and Best Rust community servers are the Rust Heatmap lists that Local Build fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local Build mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags Local Build publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local Build?
Enter client.connect 94.41.166.47:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.