Local Build
Offline 94.41.165.102:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Build?
Its rhythm cannot yet be told: too few of Local Build's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 12 hours ago.
Population
How busy is Local Build?
Last seen 23 days 3 hours ago, Local Build is offline at the moment.
How does Local Build rank against other Rust servers?
Player hours over seven days put Local Build at #13,768, in the top 61% of ranked servers.
Settings and rules
Which map does Local Build run?
The game generates the procedural map on Local Build.
What are the rules and settings on Local Build?
No gather rate appears in the name Local Build. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Local Build run?
Rust network protocol 2634 and build 166652 on Linux is what Local Build runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Build online, and how reliable is it?
Local Build is down just now; the last sighting was 23 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 6 October 2026.
Where is Local Build located?
Nothing about a region comes from Local Build. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 94.41.165.102:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Build?
The Rust Heatmap lists that Local Build fits are: Rust build servers and Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
These are the tags Local Build publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Build?
Enter client.connect 94.41.165.102:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.