Local Build
Offline 94.41.131.16:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Build?
Its rhythm cannot yet be told: too few of Local Build's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 16 hours ago.
Population
How busy is Local Build?
The last time Local Build was seen was 26 days 1 hours ago, and it is offline now.
How does Local Build rank against other Rust servers?
Ranked #14,109 on seven-day player hours, Local Build is in the top 60% of all ranked servers.
Rules and settings
Which map does Local Build run?
A procedural map, generated by the game, runs on Local Build.
What are the rules and settings on Local Build?
A gather rate is not given in the name Local Build. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Local Build run?
Rust network protocol 2633 and build 165217 on Linux is what Local Build runs. To join, your game must match the protocol; Steam handles the update.
Is Local Build online, and how reliable is it?
Last seen 26 days 1 hours ago, Local Build is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 1 October 2026.
Where is Local Build located?
Nothing about a region comes from Local Build. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 94.41.131.16:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Local Build?
Rust build servers and Best Rust community servers are the Rust Heatmap lists that Local Build fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Local Build publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Local Build?
To join by console, open it with F1 in Rust and enter client.connect 94.41.131.16:28015. Or press Launch Rust on this page, which connects you through Steam.