[EU] Tranquility:PvE | IN DEVELOPMENT
Offline EU 93.206.141.105:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?
[EU] Tranquility:PvE | IN DEVELOPMENT has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 45 days ago the server made the world it is on now.
Player counts
How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?
The last time [EU] Tranquility:PvE | IN DEVELOPMENT was seen was 43 days 9 hours ago, and it is offline now.
How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?
On player hours over the last seven days, [EU] Tranquility:PvE | IN DEVELOPMENT is #14,106 globally (top –) and #2,420 in Europe.
Settings and rules
Which map does [EU] Tranquility:PvE | IN DEVELOPMENT run?
[EU] Tranquility:PvE | IN DEVELOPMENT runs a procedural map, which the game generates.
What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?
The name [EU] Tranquility:PvE | IN DEVELOPMENT does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?
The build on [EU] Tranquility:PvE | IN DEVELOPMENT is Rust network protocol 2633 and build 163207, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?
Last seen 43 days 9 hours ago, [EU] Tranquility:PvE | IN DEVELOPMENT is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?
With its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 93.206.141.105:28015.
Lists and filters
Which Rust Heatmap lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?
The Rust Heatmap lists that [EU] Tranquility:PvE | IN DEVELOPMENT fits are: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?
The game's server browser reads the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?
Enter client.connect 93.206.141.105:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.