Rust HeatmapInfrared · players
IR live Players96,179 Servers11,824 Warm3,864 Fresh wipes · 3h529 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.141.105:28015 checked 43d ago

moddedcarbonpve
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,106
rank
#2420 in EU
45d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 43d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 244 on average
277 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
49 / 100
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 33 on average
38 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay
EU · groups of 30+ · monthly · 31 on average
36 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events
EU · groups of 15+ · monthly · 28 on average
55 / 140
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 27 on average
12 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?

[EU] Tranquility:PvE | IN DEVELOPMENT has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 45 days ago the server made the world it is on now.

Player counts

How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?

The last time [EU] Tranquility:PvE | IN DEVELOPMENT was seen was 43 days 9 hours ago, and it is offline now.

How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?

On player hours over the last seven days, [EU] Tranquility:PvE | IN DEVELOPMENT is #14,106 globally (top –) and #2,420 in Europe.

Settings and rules

Which map does [EU] Tranquility:PvE | IN DEVELOPMENT run?

[EU] Tranquility:PvE | IN DEVELOPMENT runs a procedural map, which the game generates.

What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?

The name [EU] Tranquility:PvE | IN DEVELOPMENT does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?

The build on [EU] Tranquility:PvE | IN DEVELOPMENT is Rust network protocol 2633 and build 163207, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?

Last seen 43 days 9 hours ago, [EU] Tranquility:PvE | IN DEVELOPMENT is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.

Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?

With its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 93.206.141.105:28015.

Lists and filters

Which Rust Heatmap lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?

The Rust Heatmap lists that [EU] Tranquility:PvE | IN DEVELOPMENT fits are: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?

The game's server browser reads the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?

Enter client.connect 93.206.141.105:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163207
Build This build is 163207.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.