Rust HeatmapInfrared · players
IR live Players63,224 Servers11,690 Warm3,459 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.136.130:28015 checked 43d ago

moddedcarbonpve
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,521
rank
#2365 in EU
47d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 43d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 236 on average
186 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 52 on average
45 / 100
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 36 on average
35 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events
EU · groups of 15+ · monthly · 31 on average
9 / 140
[PvE] Relic Europe | No Killing | No Raiding | No Decay
EU · groups of 30+ · monthly · 30 on average
26 / 200
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 30 on average
22 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?

Its rhythm cannot yet be told: too few of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 47 days 13 hours ago.

Population

How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?

The last time [EU] Tranquility:PvE | IN DEVELOPMENT was seen was 43 days 18 hours ago, and it is offline now.

How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?

On player hours over the last seven days, [EU] Tranquility:PvE | IN DEVELOPMENT is #13,521 globally (top –) and #2,365 in Europe.

Settings and rules

What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?

No gather rate appears in the name [EU] Tranquility:PvE | IN DEVELOPMENT. 8 players is the default group size, and that is the limit here. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?

The build on [EU] Tranquility:PvE | IN DEVELOPMENT is Rust network protocol 2633 and build 163207, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?

Last seen 43 days 18 hours ago, [EU] Tranquility:PvE | IN DEVELOPMENT is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 14 September 2026.

Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?

In Europe, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 93.206.136.130:28015 is its address.

Tags

Which Rust Heatmap lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?

EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that [EU] Tranquility:PvE | IN DEVELOPMENT fits. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?

These are the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; modded (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): The server browser lists it under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?

Enter client.connect 93.206.136.130:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163207
Build This build is 163207.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.
modded
Modded Listed as Modded, since settings or plugins change the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.