Testing Shit
Offline 92.40.217.34:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Testing Shit?
Testing Shit has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 10 hours ago.
Player counts
How busy is Testing Shit?
The last time Testing Shit was seen was 26 days 9 hours ago, and it is offline now.
How does Testing Shit rank against other Rust servers?
Player hours over seven days put Testing Shit at #16,413, in the top 69% of ranked servers.
Rules and settings
What are the rules and settings on Testing Shit?
No gather rate appears in the name Testing Shit. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Testing Shit run?
Rust network protocol 2634 and build 166493 on Windows is what Testing Shit runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Testing Shit online, and how reliable is it?
Last seen 26 days 9 hours ago, Testing Shit is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 1 October 2026.
Where is Testing Shit located?
No region is published by Testing Shit. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 92.40.217.34:28015.
Lists and filters
Which Rust Heatmap lists and filters include Testing Shit?
The Rust Heatmap lists that Testing Shit fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Testing Shit mean?
The game's server browser reads the tags Testing Shit publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166493 (Build): Build 166493; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Testing Shit?
Press F1 in Rust to open the console, then enter client.connect 92.40.217.34:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.