Development
Offline EU 92.232.120.84:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Development?
An estimate from the force wipe gives Development's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 16 days 23 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Development?
The last time Development was seen was 16 days 21 hours ago, and it is offline now.
How does Development rank against other Rust servers?
On player hours over the last seven days, Development is #15,859 globally (top 72%) and #2,567 in Europe.
Map and rules
Which map does Development run?
The game generates the procedural map on Development.
What are the rules and settings on Development?
The name Development does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs pve, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Development run?
The build on Development is Rust network protocol 2634 and build 167398, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Development online, and how reliable is it?
Offline at the moment: Development was last seen 16 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 11 October 2026.
Where is Development located?
With its EU tag, Development lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 92.232.120.84:28015.
Tags
Which Rust Heatmap lists and filters include Development?
Rust tutorial servers, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Development fits. Filtering the list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Development mean?
These are the tags Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^t (Tutorial on): New players have Facepunch's tutorial to start with; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Development?
Enter client.connect 92.232.120.84:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.