LOCAL - Staging Livestock Test
Offline 92.209.144.131:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:06 UTC28d ago | 1° | – | running | 1 |
| Wed 30 Sep, 18:26 UTC29d ago | 1° | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on LOCAL - Staging Livestock Test?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on LOCAL - Staging Livestock Test?
LOCAL - Staging Livestock Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 28 days 7 hours ago.
Population
How busy is LOCAL - Staging Livestock Test?
Last seen 23 days 1 hours ago, LOCAL - Staging Livestock Test is offline at the moment.
How does LOCAL - Staging Livestock Test rank against other Rust servers?
The top 62% of ranked servers includes LOCAL - Staging Livestock Test, at #13,792 for player hours over the last seven days.
Rules and settings
Which map does LOCAL - Staging Livestock Test run?
The game generates the procedural map on LOCAL - Staging Livestock Test.
What are the rules and settings on LOCAL - Staging Livestock Test?
A gather rate is not given in the name LOCAL - Staging Livestock Test. The group limit is 8 players, which is the game's default. build & creative is the game mode, a building sandbox without gathering. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does LOCAL - Staging Livestock Test run?
Rust network protocol 2634 and build 166925 on Windows is what LOCAL - Staging Livestock Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is LOCAL - Staging Livestock Test online, and how reliable is it?
Offline at the moment: LOCAL - Staging Livestock Test was last seen 23 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is LOCAL - Staging Livestock Test located?
Nothing about a region comes from LOCAL - Staging Livestock Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 92.209.144.131:28015.
Tags
Which Rust Heatmap lists and filters include LOCAL - Staging Livestock Test?
These Rust Heatmap lists include LOCAL - Staging Livestock Test: Rust build servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more brings it up.
What do the server tags on LOCAL - Staging Livestock Test mean?
These are the tags LOCAL - Staging Livestock Test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166925 (Build): Build 166925; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^k (Build server): Practise base building and design. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join LOCAL - Staging Livestock Test?
To join by console, open it with F1 in Rust and enter client.connect 92.209.144.131:28015. Or press Launch Rust on this page, which connects you through Steam.