Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even
Online 89.245.65.204:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
Its rhythm cannot yet be told: too few of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 9 hours ago the server made the world it is on now.
Population
How busy is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
Of 50 slots on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Look at 05:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even rank against other Rust servers?
The top 46% of ranked servers includes Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, at #10,256 for player hours over the last seven days.
Map and rules
Which map does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even run?
The map on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even is procedural, size 4,800 with seed 2060936823, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
No gather rate appears in the name Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even run?
Rust network protocol 2635 and build 168909 is the build Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even online, and how reliable is it?
Online now: Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. The uptime it reports puts the last restart at about 8 hours ago. It was up 71 of 72 hours across the last 3 full days, or 99% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even located?
No region tag comes from Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, but its name points to Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 89.245.65.204:28015.
Does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even run smoothly?
The last 48 hours brought an average of 94 server fps and a floor of 7. Entities peaked at 150,317, counting buildings, deployables and all the rest of the world. The highest memory use was 4,531 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even fits. Filtering the list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; modded (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
To join by console, open it with F1 in Rust and enter client.connect 89.245.65.204:28015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at http://sunjazz.de.
