Rust HeatmapInfrared · players
IR live Players87,533 Servers11,823 Warm3,986 Fresh wipes · 3h167 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Rust 6K | Procedural Map

Online 89.197.85.94:28115 checked 21m ago

moddedoxide
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Mon 17:00flare: a wipe in that hourWed 15:00
0
7-day average
peak 2
#10,158
rank
top 46%
resets
no wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 21m ago

Li2Players

AveragePeak
00.511.5217:0018:0019:0020:0021:0015:00

Hourly average and peak, UTC.

Li3Server performance

05010015020017:0018:0019:0020:0021:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct11 Oct16 Oct19 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:11 UTC29m ago – – – 2
Wed 28 Oct, 15:51 UTC50m ago – – – 2
Wed 28 Oct, 15:24 UTC1h ago – – – 2
Mon 26 Oct, 15:01 UTC2d ago – – – 0
Mon 26 Oct, 12:09 UTC2d ago – – – 0
Mon 26 Oct, 11:45 UTC2d ago – – – 1
Mon 26 Oct, 11:00 UTC2d ago 2 held half 2.2 days 1

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10
EU · groups of 8+ · weekly · 138 on average
115 / 300
EU Hub 01
EU · groups of 1000+ · 24 on average
12 / 3300
RaidLab
groups of 8+ · 16 on average
20 / 50
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
groups of 8+ · 1x · 2 on average
0 / 50
A Shockbyte Rust Server
groups of 8+ · 2 on average
1 / 40
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
EU · groups of 8+ · monthly · 2 on average
5 / 300

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Rust 6K | Procedural Map?

A new world arrives every few hours on Rust 6K | Procedural Map; there is no wipe schedule, and these resets are not wipes.

Population

How busy is Rust 6K | Procedural Map?

Of 20 slots on Rust 6K | Procedural Map, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Rust 6K | Procedural Map rank against other Rust servers?

Ranked #10,158 on seven-day player hours, Rust 6K | Procedural Map is in the top 46% of all ranked servers.

Map and rules

Which map does Rust 6K | Procedural Map run?

Rust 6K | Procedural Map runs a procedural map of size 5,000 with seed 561201300, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Rust 6K | Procedural Map?

The name Rust 6K | Procedural Map does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Rust 6K | Procedural Map run?

Rust network protocol 2635 and build 168909 is the build Rust 6K | Procedural Map runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust 6K | Procedural Map online, and how reliable is it?

The server is up at the moment: Rust 6K | Procedural Map is online. About 5 minutes ago is when it last restarted, by its own uptime figure. 12 of 168 hours up over the last 7 full days, which is 7%. Rust Heatmap has had it on record since 4 October 2026.

Where is Rust 6K | Procedural Map located?

No region is published by Rust 6K | Procedural Map. Rust Heatmap shows the location a server states. It does not look up the machine's location. 89.197.85.94:28115 is its address.

Does Rust 6K | Procedural Map run smoothly?

Average server fps over the last 48 hours was 101; it never dropped below 77. Buildings, deployables and the rest of the world came to as much as 141,342 entities. The highest memory use was 3,680 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Rust 6K | Procedural Map?

The Rust Heatmap lists that Rust 6K | Procedural Map fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Rust 6K | Procedural Map mean?

These are the tags Rust 6K | Procedural Map publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Rust 6K | Procedural Map?

Press F1 in Rust to open the console, then enter client.connect 89.197.85.94:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players This server has 20 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.