Imperfect World - HARDCORE MODE PVE
Online 83.147.29.183:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:54 UTC FW26d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Imperfect World - HARDCORE MODE PVE?
The average peak across its recent wipes is 3 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Imperfect World - HARDCORE MODE PVE?
Once a month, with the force wipe, Imperfect World - HARDCORE MODE PVE wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 26 days 3 hours ago.
Player counts
How busy is Imperfect World - HARDCORE MODE PVE?
Of 50 slots on Imperfect World - HARDCORE MODE PVE, 0 are in use right now. Averaged over the past week: 0 players, peaking at 3. Look at 22:00 UTC for the last 48 hours: that hour averaged 3 players.
How does Imperfect World - HARDCORE MODE PVE rank against other Rust servers?
The top 19% of ranked servers includes Imperfect World - HARDCORE MODE PVE, at #4,144 for player hours over the last seven days.
Settings and rules
Which map does Imperfect World - HARDCORE MODE PVE run?
The game generates the procedural map on Imperfect World - HARDCORE MODE PVE, which has size 4,250.
What are the rules and settings on Imperfect World - HARDCORE MODE PVE?
A gather rate is not given in the name Imperfect World - HARDCORE MODE PVE. A group limit is not made public. The server runs hardcore, Facepunch's most punishing ruleset. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Imperfect World - HARDCORE MODE PVE run?
The build on Imperfect World - HARDCORE MODE PVE is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Imperfect World - HARDCORE MODE PVE online, and how reliable is it?
Online now: Imperfect World - HARDCORE MODE PVE. About 5 days ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Imperfect World - HARDCORE MODE PVE located?
No region is published by Imperfect World - HARDCORE MODE PVE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 83.147.29.183:28015.
Does Imperfect World - HARDCORE MODE PVE run smoothly?
The last 48 hours brought an average of 71 server fps and a floor of 63. The world held as many as 113,448 entities, buildings and deployables included. Memory use reached 5,285 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Imperfect World - HARDCORE MODE PVE?
These Rust Heatmap lists include Imperfect World - HARDCORE MODE PVE: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Imperfect World - HARDCORE MODE PVE mean?
gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The slot count is 50; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Imperfect World - HARDCORE MODE PVE publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Imperfect World - HARDCORE MODE PVE?
Enter client.connect 83.147.29.183:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. http://dirtydevver.uk/ is where its website is.
