Rust HeatmapInfrared · players
IR live Players69,659 Servers11,803 Warm3,689 Fresh wipes · 3h123 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Imperfect World - HARDCORE MODE PVE

Online 83.147.29.183:28015 checked 13m ago

teams off moddedoxidehardcore
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Sun 23:00flare: a wipe in that hourTue 20:00
0
7-day average
peak 3
#4,144
rank
top 19%
26d ago
last wipe
no schedule published
8d 20h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13m ago

Li2Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

8d 20h
Thu 5 Nov, 19:00 UTC
FW
36d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:54 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival
no group limit · 9 on average
3 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
NA · no group limit · biweekly · 3 on average
1 / 50
Alone & Afraid
OC · no group limit · biweekly · 2 on average
2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival
SA · groups of 15+ · biweekly · 2 on average
1 / 50
2 / 100
ShockRust | Blue | NoLimit
no group limit · 164 on average
100 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Imperfect World - HARDCORE MODE PVE?

The average peak across its recent wipes is 3 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Imperfect World - HARDCORE MODE PVE?

Once a month, with the force wipe, Imperfect World - HARDCORE MODE PVE wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 26 days 3 hours ago.

Player counts

How busy is Imperfect World - HARDCORE MODE PVE?

Of 50 slots on Imperfect World - HARDCORE MODE PVE, 0 are in use right now. Averaged over the past week: 0 players, peaking at 3. Look at 22:00 UTC for the last 48 hours: that hour averaged 3 players.

How does Imperfect World - HARDCORE MODE PVE rank against other Rust servers?

The top 19% of ranked servers includes Imperfect World - HARDCORE MODE PVE, at #4,144 for player hours over the last seven days.

Settings and rules

Which map does Imperfect World - HARDCORE MODE PVE run?

The game generates the procedural map on Imperfect World - HARDCORE MODE PVE, which has size 4,250.

What are the rules and settings on Imperfect World - HARDCORE MODE PVE?

A gather rate is not given in the name Imperfect World - HARDCORE MODE PVE. A group limit is not made public. The server runs hardcore, Facepunch's most punishing ruleset. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Imperfect World - HARDCORE MODE PVE run?

The build on Imperfect World - HARDCORE MODE PVE is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Imperfect World - HARDCORE MODE PVE online, and how reliable is it?

Online now: Imperfect World - HARDCORE MODE PVE. About 5 days ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Imperfect World - HARDCORE MODE PVE located?

No region is published by Imperfect World - HARDCORE MODE PVE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 83.147.29.183:28015.

Does Imperfect World - HARDCORE MODE PVE run smoothly?

The last 48 hours brought an average of 71 server fps and a floor of 63. The world held as many as 113,448 entities, buildings and deployables included. Memory use reached 5,285 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Imperfect World - HARDCORE MODE PVE?

These Rust Heatmap lists include Imperfect World - HARDCORE MODE PVE: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

What do the server tags on Imperfect World - HARDCORE MODE PVE mean?

gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The slot count is 50; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Imperfect World - HARDCORE MODE PVE publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Imperfect World - HARDCORE MODE PVE?

Enter client.connect 83.147.29.183:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. http://dirtydevver.uk/ is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players The slot count is 50.
ts0
Group limit Team play is disabled.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.