adhd/markprivebuildserver/testing
Offline 82.169.117.163:28021 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 12:34 UTC40d ago | 3° | – | running | 1 |
| Tue 15 Sep, 13:43 UTC44d ago | 2° | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on adhd/markprivebuildserver/testing?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on adhd/markprivebuildserver/testing?
Its rhythm cannot yet be told: too few of adhd/markprivebuildserver/testing's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 40 days 13 hours ago.
Player counts
How busy is adhd/markprivebuildserver/testing?
The last time adhd/markprivebuildserver/testing was seen was 28 days 9 hours ago, and it is offline now.
How does adhd/markprivebuildserver/testing rank against other Rust servers?
The top 69% of ranked servers includes adhd/markprivebuildserver/testing, at #16,330 for player hours over the last seven days.
Map and rules
Which map does adhd/markprivebuildserver/testing run?
adhd/markprivebuildserver/testing runs a procedural map, which the game generates.
What are the rules and settings on adhd/markprivebuildserver/testing?
The name adhd/markprivebuildserver/testing does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does adhd/markprivebuildserver/testing run?
Rust network protocol 2633 and build 163794 on Windows is what adhd/markprivebuildserver/testing runs. To join, your game must match the protocol; Steam handles the update.
Is adhd/markprivebuildserver/testing online, and how reliable is it?
Offline at the moment: adhd/markprivebuildserver/testing was last seen 28 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is adhd/markprivebuildserver/testing located?
No region is published by adhd/markprivebuildserver/testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 82.169.117.163:28021.
Lists and filters
Which Rust Heatmap lists and filters include adhd/markprivebuildserver/testing?
Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that adhd/markprivebuildserver/testing fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on adhd/markprivebuildserver/testing mean?
The game's server browser reads the tags adhd/markprivebuildserver/testing publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join adhd/markprivebuildserver/testing?
Press F1 in Rust to open the console, then enter client.connect 82.169.117.163:28021. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.