Test Server RaidSim
Offline 81.196.215.13:28021 checked 23h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:58 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 05:47 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:40 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:48 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 11:21 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 13:04 UTC4d ago | 1° | – | 0.9 days | 1 |
| Mon 19 Oct, 09:15 UTC10d ago | 1° | – | 6.2 days | 1 |
| Sun 18 Oct, 18:40 UTC10d ago | 1° | – | 0.6 days | 0 |
| Wed 14 Oct, 11:41 UTC15d ago | 0° | – | 4.3 days | 1 |
| Mon 12 Oct, 12:20 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 11:00 UTC17d ago | – | – | – | 0 |
| Mon 12 Oct, 10:37 UTC17d ago | 1° | held half | 2 days | 0 |
| Sun 11 Oct, 22:30 UTC17d ago | 1° | – | 0.5 days | 0 |
| Sat 10 Oct, 08:19 UTC19d ago | 1° | – | 1.6 days | 0 |
| Fri 9 Oct, 16:12 UTC19d ago | 1° | – | 0.7 days | 0 |
| Wed 7 Oct, 10:34 UTC22d ago | 1° | halved by day 1 | 2.2 days | 0 |
| Tue 6 Oct, 22:16 UTC22d ago | 1° | – | 0.5 days | 1 |
| Tue 6 Oct, 14:13 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 14:02 UTC23d ago | – | – | – | 0 |
| Tue 6 Oct, 09:53 UTC23d ago | 1° | – | 0.5 days | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test Server RaidSim?
A new world arrives every few hours on Test Server RaidSim; there is no wipe schedule, and these resets are not wipes.
Player counts
How busy is Test Server RaidSim?
Last seen 23 hours ago, Test Server RaidSim is offline at the moment. A seven-day average of 1 players, with a peak of 2. Look at 21:00 UTC for the last 48 hours: that hour averaged 2 players.
How does Test Server RaidSim rank against other Rust servers?
The top 25% of ranked servers includes Test Server RaidSim, at #5,617 for player hours over the last seven days.
Settings and rules
What are the rules and settings on Test Server RaidSim?
A gather rate is not given in the name Test Server RaidSim. A maximum of 100 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Test Server RaidSim run?
The build on Test Server RaidSim is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test Server RaidSim online, and how reliable is it?
Test Server RaidSim is down just now; the last sighting was 23 hours ago. It was up 43 of 168 hours across the last 7 full days, or 26% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Test Server RaidSim located?
No region is published by Test Server RaidSim. Rust Heatmap shows the location a server states. It does not look up the machine's location. 81.196.215.13:28021 is its address.
Tags
Which Rust Heatmap lists and filters include Test Server RaidSim?
Modded Rust servers, by live population are the Rust Heatmap lists that Test Server RaidSim fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Test Server RaidSim mean?
The game's server browser reads the tags Test Server RaidSim publishes: gmrust (Game mode): Survival in the standard Rust form; mp3 (Max players): This server has 3 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test Server RaidSim?
To join by console, open it with F1 in Rust and enter client.connect 81.196.215.13:28021. Or press Launch Rust on this page, which connects you through Steam.