Creative / Build
Offline 81.100.80.248:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Creative / Build?
Creative / Build has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 39 days 23 hours ago the server made the world it is on now.
Player counts
How busy is Creative / Build?
Creative / Build went quiet 39 days 22 hours ago and is offline right now.
How does Creative / Build rank against other Rust servers?
Ranked #13,255 on seven-day player hours, Creative / Build is in the top – of all ranked servers.
Map and rules
Which map does Creative / Build run?
The game generates the procedural map on Creative / Build.
What are the rules and settings on Creative / Build?
The name Creative / Build does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Creative / Build run?
Rust network protocol 2633 and build 164530 on Windows is what Creative / Build runs. To join, your game must match the protocol; Steam handles the update.
Is Creative / Build online, and how reliable is it?
Offline at the moment: Creative / Build was last seen 39 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 19 September 2026.
Where is Creative / Build located?
A region is not published for Creative / Build. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 81.100.80.248:28015.
Lists and filters
Which Rust Heatmap lists and filters include Creative / Build?
The Rust Heatmap lists that Creative / Build fits are: Rust build servers, Best Rust community servers and Rust servers tagged creative. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
gmvanilla (Game mode): The vanilla survival game; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags Creative / Build publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Creative / Build?
To join by console, open it with F1 in Rust and enter client.connect 81.100.80.248:28015. Or press Launch Rust on this page, which connects you through Steam.