Rust HeatmapInfrared · players
IR live Players75,694 Servers11,824 Warm3,728 Fresh wipes · 3h230 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–6° · slots

Facepunch Unsecure

Online 79.137.98.20:28021 checked 11m ago

Sp1 · players now 0/ 6
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 6°
Tue 15:00flare: a wipe in that hourThu 12:00
2
7-day average
peak 6
#2,526
rank
top 11%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0246815:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

01020304015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

18 days
usual gap
between real wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 10

The first 48 hours of its last wipes

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:31 UTC27d ago 3 – running 0
Mon 14 Sep, 11:50 UTC45d ago 6 halved by day 10 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
539 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
423 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
119 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
56 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
125 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
243 / 225

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Facepunch Unsecure?

At their busiest, its recent wipes averaged 4 players. 28 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 10 it was below half in the wipes that did not hold.

What is the wipe schedule on Facepunch Unsecure?

The record of Facepunch Unsecure's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 2 hours ago.

Population

How busy is Facepunch Unsecure?

Of 6 slots on Facepunch Unsecure, 0 are in use right now. A seven-day average of 2 players, with a peak of 6. Its busiest point in the last 48 hours was 17:00 UTC, averaging 5 players.

How does Facepunch Unsecure rank against other Rust servers?

The top 11% of ranked servers includes Facepunch Unsecure, at #2,526 for player hours over the last seven days.

Settings and rules

Which map does Facepunch Unsecure run?

The map on Facepunch Unsecure is procedural, size 4,500 with seed 6974352, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Facepunch Unsecure?

The name Facepunch Unsecure does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Official in the game. VAC is off, which is Valve's anti-cheat.

About the server

Which version of Rust does Facepunch Unsecure run?

The build on Facepunch Unsecure is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Facepunch Unsecure online, and how reliable is it?

Online now: Facepunch Unsecure. About 39 minutes ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Facepunch Unsecure located?

A region is not published for Facepunch Unsecure. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 79.137.98.20:28021.

Does Facepunch Unsecure run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. Entities peaked at 118,951, counting buildings, deployables and all the rest of the world. The highest memory use was 4,395 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Facepunch Unsecure?

The Rust Heatmap lists that Facepunch Unsecure fits are: Official Rust servers. Filtering the list by Type: No plugins at all; Group limit: 5 or more; Boxes: Official only brings it up.

What do the server tags on Facepunch Unsecure mean?

The game's server browser reads the tags Facepunch Unsecure publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp6 (Max players): The slot count is 6; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs Facepunch Unsecure?

124 other servers we track publish a playrust.com hostname too, so one operator most likely runs them all with Facepunch Unsecure.

How to join

How do I join Facepunch Unsecure?

To join by console, open it with F1 in Rust and enter client.connect 79.137.98.20:28021. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp6,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Heatmap

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard rules.
mp6
Max players The slot count is 6.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.