[EU] Facepunch Premium 4
Online 79.137.98.117:28020 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 297, 3 hours in, with 32 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 297°+32 queue | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [EU] Facepunch Premium 4?
The average peak across its recent wipes is 297 players. 32 were in the queue when the latest wipe's crowd peaked, 3 hours after the wipe.
What is the wipe schedule on [EU] Facepunch Premium 4?
Once a month, with the force wipe, [EU] Facepunch Premium 4 wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 21 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Player counts
How busy is [EU] Facepunch Premium 4?
Of 300 slots on [EU] Facepunch Premium 4, 9 are in use right now. A seven-day average of 8 players, with a peak of 23. Its busiest point in the last 48 hours was 16:00 UTC, averaging 18 players.
How does [EU] Facepunch Premium 4 rank against other Rust servers?
Player hours over seven days put [EU] Facepunch Premium 4 at #1,126, in the top 5% of ranked servers.
Map and rules
Which map does [EU] Facepunch Premium 4 run?
[EU] Facepunch Premium 4 runs a procedural map of size 4,500 with seed 69705055, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [EU] Facepunch Premium 4?
A gather rate is not given in the name [EU] Facepunch Premium 4. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Official in the game. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Rust's premium status is required to join. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [EU] Facepunch Premium 4 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch Premium 4 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [EU] Facepunch Premium 4 online, and how reliable is it?
Online now: [EU] Facepunch Premium 4. Its reported uptime dates the last restart to about 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is [EU] Facepunch Premium 4 located?
No region tag comes from [EU] Facepunch Premium 4, but its name points to Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 79.137.98.117:28020.
Does [EU] Facepunch Premium 4 run smoothly?
Average server fps over the last 48 hours was 216; it never dropped below 203. The world held as many as 152,162 entities, buildings and deployables included. The highest memory use was 6,272 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [EU] Facepunch Premium 4?
These Rust Heatmap lists include [EU] Facepunch Premium 4: Rust tutorial servers, EU Rust servers, busiest first, Official Rust servers and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: Europe; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [EU] Facepunch Premium 4 mean?
The game's server browser reads the tags [EU] Facepunch Premium 4 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp300 (Max players): Slot count: 300; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): New players have Facepunch's tutorial to start with; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [EU] Facepunch Premium 4?
One operator most likely runs [EU] Facepunch Premium 4 and the 124 other servers we track that publish a playrust.com hostname.
How to join
How do I join [EU] Facepunch Premium 4?
Press F1 in Rust to open the console, then enter client.connect 79.137.98.117:28020. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. Rust's premium status is required to join.
