Staging Dev Server
Online 78.47.161.198:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 23:27 UTC41m ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC1h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC8h ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 09:27 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 07:57 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 07:27 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 05:57 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 05:27 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 04:57 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 03:57 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 03:27 UTC20h ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Staging Dev Server?
Staging Dev Server has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.
Population
How busy is Staging Dev Server?
The current population of Staging Dev Server is 0, against 50 slots. The average across the last seven days is 0 players.
How does Staging Dev Server rank against other Rust servers?
Player hours over seven days put Staging Dev Server at #15,349, in the top 69% of ranked servers.
Map and rules
Which map does Staging Dev Server run?
The map on Staging Dev Server is procedural, size 3,000 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Staging Dev Server?
No gather rate appears in the name Staging Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Staging Dev Server run?
Rust network protocol 2635 and build 169587 on Linux is what Staging Dev Server runs. To join, your game must match the protocol; Steam handles the update.
Is Staging Dev Server online, and how reliable is it?
The server is up at the moment: Staging Dev Server is online. Its reported uptime dates the last restart to about 30 minutes ago. It was up 32 of 168 hours across the last 7 full days, or 19% of the time. Rust Heatmap has had it on record since 21 October 2026.
Where is Staging Dev Server located?
Nothing about a region comes from Staging Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 78.47.161.198:28015.
Does Staging Dev Server run smoothly?
It averaged 254 server fps over the last 48 hours, with a low of 251. The world held as many as 45,000 entities, buildings and deployables included. The highest memory use was 1,518 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Staging Dev Server?
The Rust Heatmap lists that Staging Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on Staging Dev Server mean?
These are the tags Staging Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169587 (Build): This build is 169587; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Staging Dev Server?
Enter client.connect 78.47.161.198:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.