Rust HeatmapInfrared · players
IR live Players49,195 Servers11,726 Warm3,240 Fresh wipes · 3h114 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Staging Dev Server

Online 78.47.161.198:28015 checked 9m ago

moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourWed 22:00
0
7-day average
peak –
#15,349
rank
top 69%
resets
no wipes
56 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 9m ago

Li2Players

AveragePeak
0123413:0019:0001:0008:0014:0022:00

Hourly average and peak, UTC.

Li3Server performance

010020030040013:0019:0001:0008:0014:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:27 UTC41m ago – – – 0
Wed 28 Oct, 22:27 UTC1h ago – – – 0
Wed 28 Oct, 21:27 UTC2h ago – – – 0
Wed 28 Oct, 20:27 UTC3h ago – – – 0
Wed 28 Oct, 19:27 UTC4h ago – – – 0
Wed 28 Oct, 16:57 UTC7h ago – – – 0
Wed 28 Oct, 15:57 UTC8h ago – – – 0
Wed 28 Oct, 13:57 UTC10h ago – – – 0
Wed 28 Oct, 12:57 UTC11h ago – – – 0
Wed 28 Oct, 11:57 UTC12h ago – – – 0

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10
EU · groups of 8+ · weekly · 124 on average
67 / 300
EU Hub 01
EU · groups of 1000+ · 24 on average
15 / 3300
RaidLab
groups of 8+ · 21 on average
200 / 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10
EU · groups of 8+ · monthly · 2 on average
2 / 300
A Shockbyte Rust Server
groups of 8+ · 2 on average
0 / 40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
groups of 8+ · 1x · 2 on average
0 / 50

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Staging Dev Server?

Staging Dev Server has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.

Population

How busy is Staging Dev Server?

The current population of Staging Dev Server is 0, against 50 slots. The average across the last seven days is 0 players.

How does Staging Dev Server rank against other Rust servers?

Player hours over seven days put Staging Dev Server at #15,349, in the top 69% of ranked servers.

Map and rules

Which map does Staging Dev Server run?

The map on Staging Dev Server is procedural, size 3,000 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Staging Dev Server?

No gather rate appears in the name Staging Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Staging Dev Server run?

Rust network protocol 2635 and build 169587 on Linux is what Staging Dev Server runs. To join, your game must match the protocol; Steam handles the update.

Is Staging Dev Server online, and how reliable is it?

The server is up at the moment: Staging Dev Server is online. Its reported uptime dates the last restart to about 30 minutes ago. It was up 32 of 168 hours across the last 7 full days, or 19% of the time. Rust Heatmap has had it on record since 21 October 2026.

Where is Staging Dev Server located?

Nothing about a region comes from Staging Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 78.47.161.198:28015.

Does Staging Dev Server run smoothly?

It averaged 254 server fps over the last 48 hours, with a low of 251. The world held as many as 45,000 entities, buildings and deployables included. The highest memory use was 1,518 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Staging Dev Server?

The Rust Heatmap lists that Staging Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.

What do the server tags on Staging Dev Server mean?

These are the tags Staging Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169587 (Build): This build is 169587; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Staging Dev Server?

Enter client.connect 78.47.161.198:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169587,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs169587
Build This build is 169587.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.