testbuild
Offline 77.50.255.146:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:12 UTC3d ago | 2° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on testbuild?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 10 hours in.
What is the wipe schedule on testbuild?
testbuild has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 3 days 14 hours ago.
Population
How busy is testbuild?
The last time testbuild was seen was 31 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 2. Look at 19:00 UTC for the last 48 hours: that hour averaged 1 players.
How does testbuild rank against other Rust servers?
Player hours over seven days put testbuild at #8,929, in the top 40% of ranked servers.
Map and rules
Which map does testbuild run?
The game generates the procedural map on testbuild.
What are the rules and settings on testbuild?
The name testbuild does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does testbuild run?
The build on testbuild is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is testbuild online, and how reliable is it?
Offline at the moment: testbuild was last seen 31 hours ago. 2 of 72 hours up over the last 3 full days, which is 3%. It first appears in Rust Heatmap records on 25 October 2026.
Where is testbuild located?
No region is published by testbuild. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 77.50.255.146:28015 is its address.
Tags
Which Rust Heatmap lists and filters include testbuild?
These Rust Heatmap lists include testbuild: Rust build servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on testbuild mean?
gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): Slot count: 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags testbuild publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join testbuild?
To join by console, open it with F1 in Rust and enter client.connect 77.50.255.146:28015. Or press Launch Rust on this page, which connects you through Steam.