Cave Test Server
Offline 76.34.138.108:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 03:22 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 03:15 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 02:49 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 02:33 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 02:24 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 02:00 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 01:51 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 01:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 01:36 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 04:58 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 04:53 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 04:36 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 02:55 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 02:39 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 02:32 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 02:09 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 01:57 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 01:40 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 07:03 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 06:56 UTC9d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Cave Test Server?
A new world arrives every few hours on Cave Test Server; there is no wipe schedule, and these resets are not wipes.
Population
How busy is Cave Test Server?
Last seen 5 days 17 hours ago, Cave Test Server is offline at the moment. A seven-day average of 1 players, with a peak of 1.
How does Cave Test Server rank against other Rust servers?
Ranked #10,162 on seven-day player hours, Cave Test Server is in the top 46% of all ranked servers.
Rules and settings
What are the rules and settings on Cave Test Server?
No gather rate appears in the name Cave Test Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Cave Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Cave Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Cave Test Server online, and how reliable is it?
Cave Test Server is down just now; the last sighting was 5 days 17 hours ago. 8 of 168 hours up over the last 7 full days, which is 5%. The first record of it on Rust Heatmap is 4 October 2026.
Where is Cave Test Server located?
A region is not published for Cave Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 76.34.138.108:28015.
Tags
Which Rust Heatmap lists and filters include Cave Test Server?
The Rust Heatmap lists that Cave Test Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Cave Test Server mean?
The game's server browser reads the tags Cave Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Cave Test Server?
Enter client.connect 76.34.138.108:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.