Rust HeatmapInfrared · players
IR live Players58,600 Servers11,758 Warm3,466 Fresh wipes · 3h131 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

|US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec

Online 74.91.125.199:28017 checked 6m ago

pve
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Mon 23:00flare: a wipe in that hourWed 21:00
1
7-day average
peak 4
#3,990
rank
top 18%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 6m ago

Li2Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Li3Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.8 days
usual gap
between real wipes
10
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 4 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 8 – running 1
Thu 17 Sep, 23:43 UTC40d ago 11 halved by day 4 13.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 54 on average
65 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 32 on average
35 / 200
Rusty Spoons PvE | no raiding / stealing / killing
NA · groups of 10+ · monthly · 13 on average
23 / 100
MadRust PVE - Get Achievements
NA · groups of 8+ · monthly · 12 on average
15 / 50
[US] PureRust | PvE | No Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 12 on average
11 / 150
|US|BunnysBoomBoomRoom|PvE|
NA · groups of 8+ · biweekly · 6 on average
8 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Its recent wipes drew an average peak of 10 players. 4 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 4 it was below half in the wipes that did not hold.

What is the wipe schedule on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

The record of |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 4 hours ago the server made the world it is on now.

Player counts

How busy is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

The current population of |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is 0, against 150 slots. Averaged over the past week: 1 players, peaking at 4. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

How does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec rank against other Rust servers?

Ranked #3,990 on seven-day player hours, |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is in the top 18% of all ranked servers.

Settings and rules

Which map does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec run?

The map on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is procedural, size 5,100 with seed 903465580, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

A gather rate is not given in the name |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec run?

Rust network protocol 2635 and build 169052 on Windows is what |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec runs. To join, your game must match the protocol; Steam handles the update.

Is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec online, and how reliable is it?

The server is up at the moment: |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is online. The uptime it reports puts the last restart at about 14 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec located?

The name of |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec points to North America, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 74.91.125.199:28017.

Does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. Entities peaked at 176,000, counting buildings, deployables and all the rest of the world. Memory use reached 2,656 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

These Rust Heatmap lists include |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec: Best Rust community servers, Rust servers with zombies in the name, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What do the server tags on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec mean?

These are the tags |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): Slot count: 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169052 (Build): This build is 169052; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): No player fighting here: the world is the danger. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

To join by console, open it with F1 in Rust and enter client.connect 74.91.125.199:28017. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://rust.paradiseisland.gg/.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^p,gmrust,cs169052,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp150
Max players Slot count: 150.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs169052
Build This build is 169052.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.