|US|BunnysBoomBoomRoom|PvE|
Online NA 23.227.204.138:28265 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:05 UTC14d ago | 24° | – | running | 1 |
| Thu 1 Oct, 18:21 UTC FW28d ago | 19° | halved by day 4 | 13.9 days | 0 |
| Thu 17 Sep, 17:10 UTC42d ago | 18° | halved by day 5 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on |US|BunnysBoomBoomRoom|PvE|?
The average peak across its recent wipes is 20 players. 32 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 4.5 when it did not hold.
What is the wipe schedule on |US|BunnysBoomBoomRoom|PvE|?
|US|BunnysBoomBoomRoom|PvE| runs a wipe schedule of every 4 weeks on Thursday at 17:05 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 14 days 1 hours ago the server made the world it is on now. A fortnightly wipe is listed in the tags.
Player counts
How busy is |US|BunnysBoomBoomRoom|PvE|?
The current population of |US|BunnysBoomBoomRoom|PvE| is 1, against 50 slots. The average across the last seven days is 6 players; the peak reached 23. Its busiest point in the last 48 hours was 00:00 UTC, averaging 12 players.
How does |US|BunnysBoomBoomRoom|PvE| rank against other Rust servers?
Seven-day player hours place |US|BunnysBoomBoomRoom|PvE| at #1,271, in the top 6% of ranked servers; within North America it is #187.
Rules and settings
Which map does |US|BunnysBoomBoomRoom|PvE| run?
|US|BunnysBoomBoomRoom|PvE| runs a procedural map of size 4,500 with seed 508605506, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on |US|BunnysBoomBoomRoom|PvE|?
A gather rate is not given in the name |US|BunnysBoomBoomRoom|PvE|. The group limit is 8 players, which is the game's default. The server runs pve, other players cannot be fought. The server browser lists it under Community. Oxide plugins run on this server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does |US|BunnysBoomBoomRoom|PvE| run?
Rust network protocol 2635 and build 168909 on Windows is what |US|BunnysBoomBoomRoom|PvE| runs. To join, your game must match the protocol; Steam handles the update.
Is |US|BunnysBoomBoomRoom|PvE| online, and how reliable is it?
Right now |US|BunnysBoomBoomRoom|PvE| shows as online. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is |US|BunnysBoomBoomRoom|PvE| located?
The NA tag is how |US|BunnysBoomBoomRoom|PvE| lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 23.227.204.138:28265.
Does |US|BunnysBoomBoomRoom|PvE| run smoothly?
Average server fps over the last 48 hours was 59; it never dropped below 37. The world held as many as 150,053 entities, buildings and deployables included. Memory use reached 4,289 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include |US|BunnysBoomBoomRoom|PvE|?
Best Rust community servers, Best Rust PvE servers, North America server heatmap and Vanilla Rust servers, busiest first are the Rust Heatmap lists that |US|BunnysBoomBoomRoom|PvE| fits. Filtering the list by Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks brings it up.
What do the server tags on |US|BunnysBoomBoomRoom|PvE| mean?
These are the tags |US|BunnysBoomBoomRoom|PvE| publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join |US|BunnysBoomBoomRoom|PvE|?
Press F1 in Rust to open the console, then enter client.connect 23.227.204.138:28265. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://Pingperfect.com/.