Rust HeatmapInfrared · players
IR live Players81,598 Servers11,780 Warm3,779 Fresh wipes · 3h158 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Online 74.208.23.165:28045 checked 10m ago

10x monthly wipes moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 15:00flare: a wipe in that hourWed 13:00
0
7-day average
peak 1
#7,542
rank
top 34%
26d ago
last wipe
monthly schedule
8d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Li3Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

8d 4h
Thu 5 Nov, 19:00 UTC
FW
36d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
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NA · groups of 8+ · 10x · monthly · 13 on average
5 / 100
HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop|Noob Fri
NA · groups of 8+ · 10x · monthly · 11 on average
8 / 150
HELIOS - NA 10x
NA · groups of 10+ · 10x · monthly · 2 on average
1 / 600
[NA] WOLFPACK.GG 10x [No BPs | Kits | Shop | TP | VIP]
NA · groups of 100+ · 10x · monthly · 2 on average
1 / 200
XRUST.CO US 10x Monthly Solo Only - Skins - Pvp - ORP
NA · groups of 8+ · 10x · monthly · 2 on average
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Rust R Us 10x | Kits | Loot+ | Raidable bases | Skill Tree
NA · groups of 10+ · 10x · monthly · 1 on average
0 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The average peak across its recent wipes is 3 players. The crowd on the latest wipe reached its peak 8 hours in.

What is the wipe schedule on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Once a month, with the force wipe, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 26 days 20 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.

Player counts

How busy is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The current population of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 1. Look at 22:00 UTC for the last 48 hours: that hour averaged 1 players.

How does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] rank against other Rust servers?

Player hours over seven days put [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] at #7,542, in the top 34% of ranked servers.

Settings and rules

Which map does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]'s name indicates a gather rate of 10x. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run?

Rust network protocol 2635 and build 168909 on Windows is what [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs. To join, your game must match the protocol; Steam handles the update.

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] online, and how reliable is it?

The server is up at the moment: [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is online. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] located?

The name of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] points to North America, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 74.208.23.165:28045.

Does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run smoothly?

It averaged 14 server fps over the last 48 hours, with a low of 10. Entities peaked at 152,611, counting buildings, deployables and all the rest of the world. At its peak it held 4,366 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

These Rust Heatmap lists include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: 10x Rust servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x brings it up.

What do the server tags on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] mean?

The game's server browser reads the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Enter client.connect 74.208.23.165:28045 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://web.fluxer.app/invite/LTRumBFX.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.