Creative / Build
Offline 72.5.34.66:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Creative / Build?
Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 2 hours ago.
Population
How busy is Creative / Build?
Last seen 24 days 2 hours ago, Creative / Build is offline at the moment.
How does Creative / Build rank against other Rust servers?
Player hours over seven days put Creative / Build at #14,737, in the top 65% of ranked servers.
Rules and settings
Which map does Creative / Build run?
The game generates the procedural map on Creative / Build.
What are the rules and settings on Creative / Build?
No gather rate appears in the name Creative / Build. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Creative / Build run?
Rust network protocol 2634 and build 166652 is the build Creative / Build runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Creative / Build online, and how reliable is it?
Last seen 24 days 2 hours ago, Creative / Build is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 3 October 2026.
Where is Creative / Build located?
Nothing about a region comes from Creative / Build. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 72.5.34.66:28015.
Tags
Which Rust Heatmap lists and filters include Creative / Build?
The Rust Heatmap lists that Creative / Build fits are: Rust build servers, Best Rust community servers and Rust servers tagged creative. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Creative / Build?
Enter client.connect 72.5.34.66:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.