Rust HeatmapInfrared · players
IR live Players58,384 Servers11,747 Warm3,437 Fresh wipes · 3h135 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Creative / Build

Offline 72.5.34.66:28015 checked 24d ago

Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,737
rank
top 65%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
6 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
EU · groups of 8+ · 1 on average
3 / 25
122 / 999
138 / 999
35 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 35 on average
16 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Creative / Build?

Its rhythm cannot yet be told: too few of Creative / Build's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 2 hours ago.

Population

How busy is Creative / Build?

Last seen 24 days 2 hours ago, Creative / Build is offline at the moment.

How does Creative / Build rank against other Rust servers?

Player hours over seven days put Creative / Build at #14,737, in the top 65% of ranked servers.

Rules and settings

Which map does Creative / Build run?

The game generates the procedural map on Creative / Build.

What are the rules and settings on Creative / Build?

No gather rate appears in the name Creative / Build. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Creative / Build run?

Rust network protocol 2634 and build 166652 is the build Creative / Build runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Creative / Build online, and how reliable is it?

Last seen 24 days 2 hours ago, Creative / Build is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 3 October 2026.

Where is Creative / Build located?

Nothing about a region comes from Creative / Build. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 72.5.34.66:28015.

Tags

Which Rust Heatmap lists and filters include Creative / Build?

The Rust Heatmap lists that Creative / Build fits are: Rust build servers, Best Rust community servers and Rust servers tagged creative. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Creative / Build mean?

These are the tags Creative / Build publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Creative / Build?

Enter client.connect 72.5.34.66:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players Slot count: 1.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.