Rust HeatmapInfrared · players
IR live Players49,486 Servers11,685 Warm3,263 Fresh wipes · 3h136 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–3° · slots

CrustyCentral

Offline 69.41.183.55:28015 checked 10h ago

moddedoxide
Sp1 · players now 0/ 3
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 08:00flare: a wipe in that hourTue 14:00
0
7-day average
peak –
#15,414
rank
top 69%
151d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10h ago

Li2Players

AveragePeak
0123408:0010:0013:0009:0012:0014:00

Hourly average and peak, UTC.

Li3Server performance

010020030040008:0010:0013:0009:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
55 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
41 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
7 / 200
CSL Scenery Budget Test
groups of 8+ · 85 on average
0 / 500

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on CrustyCentral?

Its rhythm cannot yet be told: too few of CrustyCentral's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 151 days 8 hours ago the server made the world it is on now.

Population

How busy is CrustyCentral?

Last seen 10 hours ago, CrustyCentral is offline at the moment. Averaged over the past week: 0 players.

How does CrustyCentral rank against other Rust servers?

The top 69% of ranked servers includes CrustyCentral, at #15,414 for player hours over the last seven days.

Rules and settings

Which map does CrustyCentral run?

The map on CrustyCentral is procedural, size 2,750 with seed 889732417, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on CrustyCentral?

No gather rate appears in the name CrustyCentral. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does CrustyCentral run?

Rust network protocol 2625 and build 152489 on Linux is what CrustyCentral runs. To join, your game must match the protocol; Steam handles the update.

Is CrustyCentral online, and how reliable is it?

Offline at the moment: CrustyCentral was last seen 10 hours ago. The uptime it reports puts the last restart at about 5 hours ago. 45 of 168 hours up over the last 7 full days, which is 27%. Rust Heatmap has had it on record since 13 September 2026.

Where is CrustyCentral located?

Nothing about a region comes from CrustyCentral. Rust Heatmap shows the location a server states. It does not look up the machine's location. 69.41.183.55:28015 is its address.

Does CrustyCentral run smoothly?

Average server fps over the last 48 hours was 216; it never dropped below 1. Entities peaked at 37,861, counting buildings, deployables and all the rest of the world. Memory use reached 1,590 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include CrustyCentral?

Modded Rust servers, by live population are the Rust Heatmap lists that CrustyCentral fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on CrustyCentral mean?

gmrust (Game mode): Rust survival, standard rules; mp3 (Max players): The slot count is 3; ts8 (Group limit): At most 8 per team: the default the game ships with; v2625 (Protocol): Your game must match protocol 2625 to get in; cs152489 (Build): The game build here is 152489; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags CrustyCentral publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join CrustyCentral?

Press F1 in Rust to open the console, then enter client.connect 69.41.183.55:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp3,ptrak,$r?,v2625,gmrust,cs152489,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp3
Max players The slot count is 3.
ts8
Group limit At most 8 per team: the default the game ships with.
v2625
Protocol Your game must match protocol 2625 to get in.
cs152489
Build The game build here is 152489.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.