Rust HeatmapInfrared · players
IR live Players95,518 Servers11,863 Warm4,067 Fresh wipes · 3h162 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Creative / Build

Offline 67.149.25.41:28015 checked 17d ago

Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,551
rank
top 61%
17d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 17d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct14 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
10 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
EU · groups of 8+ · 1 on average
5 / 25
221 / 999
65 / 999
35 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 35 on average
15 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Creative / Build?

The record of Creative / Build's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 17 days 17 hours ago.

Population

How busy is Creative / Build?

Creative / Build went quiet 17 days 16 hours ago and is offline right now.

How does Creative / Build rank against other Rust servers?

Player hours over seven days put Creative / Build at #13,551, in the top 61% of ranked servers.

Settings and rules

Which map does Creative / Build run?

Creative / Build runs a procedural map, which the game generates.

What are the rules and settings on Creative / Build?

The name Creative / Build does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Creative / Build run?

The build on Creative / Build is Rust network protocol 2634 and build 167398, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Creative / Build online, and how reliable is it?

Last seen 17 days 16 hours ago, Creative / Build is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 9 October 2026.

Where is Creative / Build located?

No region is published by Creative / Build. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 67.149.25.41:28015.

Tags

Which Rust Heatmap lists and filters include Creative / Build?

These Rust Heatmap lists include Creative / Build: Rust build servers, Best Rust community servers and Rust servers tagged creative. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Creative / Build mean?

gmvanilla (Game mode): The vanilla survival game; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags Creative / Build publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Creative / Build?

Enter client.connect 67.149.25.41:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp1
Max players Slot count: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.