Aim Test Server
Online EU · 1 65.109.156.177:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:22 UTC16d ago | 2° | – | running | 0 |
| Thu 8 Oct, 16:08 UTC20d ago | 1° | halved by day 1 | 4.2 days | 0 |
| Thu 8 Oct, 07:28 UTC21d ago | 1° | – | 0.4 days | 0 |
| Wed 7 Oct, 13:59 UTC21d ago | 1° | – | 0.7 days | 0 |
| Sun 4 Oct, 22:23 UTC24d ago | 2° | halved by day 1 | 2.6 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2° | – | 0.3 days | 0 |
| Sun 4 Oct, 09:28 UTC25d ago | 2° | – | 0.3 days | 0 |
| Sat 3 Oct, 17:21 UTC25d ago | 2° | – | 0.7 days | 1 |
| Sat 3 Oct, 06:50 UTC26d ago | 2° | – | 0.4 days | 0 |
| Fri 2 Oct, 12:27 UTC26d ago | 2° | – | 0.8 days | 0 |
| Thu 1 Oct, 13:55 UTC27d ago | 2° | – | 0.9 days | 0 |
| Wed 30 Sep, 16:07 UTC28d ago | 2° | – | 0.9 days | 0 |
| Tue 29 Sep, 21:02 UTC29d ago | 2° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Aim Test Server?
The average peak across its recent wipes is 1 players. 24 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Aim Test Server?
A single monthly wipe, the force wipe, is all Aim Test Server runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 16 days 15 hours ago. Its tags state a wipe each month.
Population
How busy is Aim Test Server?
Aim Test Server currently has 0 of its 10 slots filled. The average across the last seven days is 0 players; the peak reached 1. Look at 19:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Aim Test Server rank against other Rust servers?
Top 66% of ranked servers and #2,492 in Europe: that is Aim Test Server at #14,598 for player hours over seven days.
Settings and rules
Which map does Aim Test Server run?
A procedural map of size 1,337 with seed 1337, generated by the game, runs on Aim Test Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Aim Test Server?
The name Aim Test Server does not specify a gather rate. The group limit is 12 players. The server runs combat training, loot is handed out for aim and PvP practice. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Aim Test Server run?
The build on Aim Test Server is Rust network protocol 2634 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Aim Test Server online, and how reliable is it?
Right now Aim Test Server shows as online. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is Aim Test Server located?
Its region code is 1, and Aim Test Server lists itself in Europe with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 65.109.156.177:28015 is its address.
Does Aim Test Server run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 80,000 entities, buildings and deployables included. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Aim Test Server?
Rust aim training servers and EU Rust servers, busiest first are the Rust Heatmap lists that Aim Test Server fits. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Combat training ^d; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Aim Test Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts12 (Group limit): Teams cap at 12; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r1 (Region code): The region code for this server is 1; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^d (Combat training): The loot is handed to you for aim and PvP practice; EU (Europe): The server browser lists it under Europe are the tags Aim Test Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Aim Test Server?
Press F1 in Rust to open the console, then enter client.connect 65.109.156.177:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/chQQmVKGCu.
