Rust HeatmapInfrared · players
IR live Players46,616 Servers11,649 Warm3,134 Fresh wipes · 3h110 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–200° · slots

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 13m ago

2x weekly wipes moddedoxide
Sp1 · players now 2/ 200
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 11°
Tue 09:00flare: a wipe in that hourThu 07:00
10
7-day average
peak 23
#964
rank
top 4%
6d ago
last wipe
weekly schedule
10h
next wipe
Thu 29 Oct, 19:11 UTC
UTC checked 13m ago

Li2Players

AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 10h. Every Thursday at 19:11 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
28
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 5

Coming wipes

10h
Thu 29 Oct, 19:11 UTC
7d 10h
Thu 5 Nov, 19:00 UTC
FW
14d 10h
Thu 12 Nov, 19:11 UTC
21d 10h
Thu 19 Nov, 19:11 UTC
28d 10h
Thu 26 Nov, 19:11 UTC
35d 10h
Thu 3 Dec, 19:00 UTC
FW
42d 10h
Thu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:11 UTC6d ago 23 – running 4
Thu 15 Oct, 19:11 UTC13d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC20d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW27d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC34d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC41d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Magic Rust #18 — Vanilla 2x | Baйп 28.10
EU · groups of 150+ · 2x · weekly · 331 on average
918 / 970
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 314 on average
125 / 1000
Magic Rust #14 — Modded 2x (No limit) | Pyccкий
EU · groups of 300+ · 2x · weekly · 277 on average
195 / 180
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
EU · groups of 300+ · 2x · weekly · 274 on average
243 / 1900
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
EU · groups of 12+ · 2x · weekly · 218 on average
51 / 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · weekly · 129 on average
23 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

At their busiest, its recent wipes averaged 28 players. The crowd on the latest wipe reached its peak 1 hours in. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. It fell below half by day 5 when it did not hold.

What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The wipe rhythm on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. Thursday 29 October at 19:11 UTC is when its next wipe is due. 6 days 13 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.

Population

How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Of 200 slots on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, 2 are in use right now. The average across the last seven days is 10 players; the peak reached 23. Look at 19:00 UTC for the last 48 hours: that hour averaged 10 players.

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ rank against other Rust servers?

The top 4% of ranked servers includes PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, at #964 for player hours over the last seven days.

Rules and settings

Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is procedural, size 3,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Mods / FPS+ / 4 Max.

What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

2x gather is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ advertises in its name. A maximum of 100 players is allowed per group. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

Rust network protocol 2635 and build 168909 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ online, and how reliable is it?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ shows as online. Its reported uptime dates the last restart to about 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ located?

Region code us1, with no region published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 64.40.8.156:24014 is its address.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run smoothly?

The last 48 hours brought an average of 40 server fps and a floor of 35. Entities peaked at 64,465, counting buildings, deployables and all the rest of the world. Memory use reached 4,525 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

2x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ fits. These are the filters that return it on the list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ mean?

These are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The slot count is 200; ts100 (Group limit): A team holds no more than 100; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus1 (Region code): Region code: us1; ^w (Weekly): It wipes once a week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

One operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and the 2 other servers we track that publish a theprojectlazarus.com hostname.

How to join

How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.156:24014. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://theprojectlazarus.com/ is where its website is.

KeyServer tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players The slot count is 200.
ts100
Group limit A team holds no more than 100.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$rus1
Region code Region code: us1.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.