Magic Rust #14 — Modded 2x (No limit) | Pyccкий
Online 80.242.59.71:10000 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 0.1% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:01 UTC, in 20h. Every Friday at 10:01 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 590, 3 hours in, with 189 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:01 UTC6d ago | 590°+189 queue | – | running | 114 |
| Fri 16 Oct, 10:01 UTC13d ago | 592°+152 queue | halved by day 5 | 7 days | 59 |
| Fri 9 Oct, 10:02 UTC20d ago | 591°+172 queue | halved by day 5 | 7 days | 62 |
| Fri 2 Oct, 10:01 UTC27d ago | 591°+174 queue | halved by day 5 | 7 days | 175 |
| Fri 25 Sep, 10:00 UTC34d ago | 591°+179 queue | halved by day 6 | 7 days | 69 |
| Fri 18 Sep, 10:00 UTC41d ago | 593°+194 queue | halved by day 5 | 7 days | 77 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
At their busiest, its recent wipes averaged 591 players. 189 were in the queue when the latest wipe's crowd peaked, 3 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 5.
What is the wipe schedule on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
The wipe rhythm on Magic Rust #14 — Modded 2x (No limit) | Pyccкий is every Friday at 10:01 UTC. Due on Friday 30 October at 10:01 UTC: the next wipe. The world it runs now dates from 6 days 3 hours ago. The tags list a weekly wipe.
Player counts
How busy is Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Of 340 slots on Magic Rust #14 — Modded 2x (No limit) | Pyccкий, 297 are in use right now. The average across the last seven days is 281 players; the peak reached 590. Its busiest point in the last 48 hours was 15:00 UTC, averaging 407 players.
How does Magic Rust #14 — Modded 2x (No limit) | Pyccкий rank against other Rust servers?
The top 0.1% of ranked servers includes Magic Rust #14 — Modded 2x (No limit) | Pyccкий, at #18 for player hours over the last seven days.
Map and rules
Which map does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run?
The map on Magic Rust #14 — Modded 2x (No limit) | Pyccкий is procedural, size 4,000 with seed 1112022, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: BAЙП ЧEPEЗ 22 Ч..
What are the rules and settings on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
2x gather is what Magic Rust #14 — Modded 2x (No limit) | Pyccкий advertises in its name. 300 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run?
The build on Magic Rust #14 — Modded 2x (No limit) | Pyccкий is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Magic Rust #14 — Modded 2x (No limit) | Pyccкий online, and how reliable is it?
The server is up at the moment: Magic Rust #14 — Modded 2x (No limit) | Pyccкий is online. Its reported uptime dates the last restart to about 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Magic Rust #14 — Modded 2x (No limit) | Pyccкий located?
The name of Magic Rust #14 — Modded 2x (No limit) | Pyccкий points to Europe, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 80.242.59.71:10000.
Does Magic Rust #14 — Modded 2x (No limit) | Pyccкий run smoothly?
It averaged 47 server fps over the last 48 hours, with a low of 21. The world held as many as 432,146 entities, buildings and deployables included. The highest memory use was 14,594 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
These Rust Heatmap lists include Magic Rust #14 — Modded 2x (No limit) | Pyccкий: 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 200+ on average brings it up.
What do the server tags on Magic Rust #14 — Modded 2x (No limit) | Pyccкий mean?
These are the tags Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp340 (Max players): This server has 340 slots; ts300 (Group limit): Teams cap at 300; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; jp5 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
One operator most likely runs Magic Rust #14 — Modded 2x (No limit) | Pyccкий and the 35 other servers we track that publish a magicrust.gg hostname.
How to join
How do I join Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Press F1 in Rust to open the console, then enter client.connect 80.242.59.71:10000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://magicrust.gg/serv14.
