PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 1d 0h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Drawn from weekly: 7 days after its last wipe, the next wipe on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate. Thursday 29 October at 20:32 UTC is when its next wipe is due. The world it runs now dates from 47 days 23 hours ago. A weekly wipe is declared in its tags.
Population
How busy is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN currently has 0 of its 50 slots filled. Averaged over the past week: 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?
Player hours over seven days put PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,373, in the top 69% of ranked servers.
Rules and settings
Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
A procedural map of size 3,500 with seed 1, generated by the game, runs on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Mods / FPS+ / 4 Max.
What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN does not specify a gather rate. 100 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
Rust network protocol 2633 and build 163493 is the build PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?
Online now: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. About 16 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?
No region comes from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, which has the region code us1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 64.40.8.156:23014.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run smoothly?
Average server fps over the last 48 hours was 40; it never dropped below 38. The world held as many as 87,124 entities, buildings and deployables included. The highest memory use was 2,790 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The Rust Heatmap lists that PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?
The game's server browser reads the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts100 (Group limit): The team limit is 100; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163493 (Build): Build 163493; ptrak (Networking): Standard game networking here, which is RakNet; $rus1 (Region code): This one carries the region code us1; ^w (Weekly): It wipes once a week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
One operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and the 2 other servers we track that publish a theprojectlazarus.com hostname.
How to join
How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Press F1 in Rust to open the console, then enter client.connect 64.40.8.156:23014. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.