Rust HeatmapInfrared · players
IR live Players44,965 Servers11,641 Warm3,093 Fresh wipes · 3h105 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 14m ago

vanillamoddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 09:00flare: a wipe in that hourThu 07:00
0
7-day average
peak 1
#12,701
rank
top 57%
31d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 14m ago

Li2Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC31d ago 1 – running 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC34d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
147 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

There is no next wipe to predict on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 31 days 13 hours ago.

Player counts

How busy is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| currently has 0 of its 50 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 02:00 UTC, averaging 0 players.

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| rank against other Rust servers?

Ranked #12,701 on seven-day player hours, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is in the top 57% of all ranked servers.

Settings and rules

Which map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

A procedural map of size 3,800 with seed 285119, generated by the game, runs on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Royal Family Gaming FPS+.

What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No gather rate appears in the name Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The group limit is 12 players. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

The build on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is Rust network protocol 2635 and build 169488, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online, and how reliable is it?

Online now: Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Its reported uptime dates the last restart to about 21 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| located?

Nothing about a region comes from Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 64.40.8.117:28054.

Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run smoothly?

Average server fps over the last 48 hours was 60; it never dropped below 60. The world held as many as 107,000 entities, buildings and deployables included. Memory use reached 3,005 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

These Rust Heatmap lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?

These are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169488 (Build): The game build here is 169488; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

One operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and the 11 other servers we track that publish a rfgam.ing hostname.

How to join

How do I join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.117:28054. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs169488,ts12

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts12
Group limit The team limit is 12.
v2635
Protocol To join, run the same version: game protocol 2635.
cs169488
Build The game build here is 169488.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.