test01
Offline EA 59.39.221.72:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 20h. Biweekly: 14 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on test01?
An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. Friday 30 October at 05:49 UTC is when its next wipe is due. The world in play now was made 27 days 3 hours ago. The tags declare one wipe every two weeks.
Player counts
How busy is test01?
test01 went quiet 26 days ago and is offline right now.
How does test01 rank against other Rust servers?
Top 68% of ranked servers and #479 in Asia: that is test01 at #15,521 for player hours over seven days.
Settings and rules
Which map does test01 run?
The game generates the procedural map on test01.
What are the rules and settings on test01?
The name test01 does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does test01 run?
The build on test01 is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is test01 online, and how reliable is it?
test01 is down just now; the last sighting was 26 days ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 2 October 2026.
Where is test01 located?
With its EA tag, test01 lists itself in Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 59.39.221.72:28015.
Lists and filters
Which Rust Heatmap lists and filters include test01?
Best Rust community servers are the Rust Heatmap lists that test01 fits. These are the filters that return it on the list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on test01 mean?
These are the tags test01 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join test01?
Enter client.connect 59.39.221.72:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.