Rust HeatmapInfrared · players
IR live Players53,688 Servers11,669 Warm3,358 Fresh wipes · 3h88 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Facepunch AUX1

Online 57.128.211.49:28015 checked 8m ago

Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Mon 10:00flare: a wipe in that hourWed 08:00
0
7-day average
peak –
#15,399
rank
top 69%
31d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 8m ago

Li2Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.1 days
usual gap
between real wipes
6
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 26 SepTue 15 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 11:32 UTC31d ago 0 – running 0
Tue 15 Sep, 09:31 UTC43d ago 11+1 queue halved by day 1 11.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
500 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
313 / 325
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 314 on average
35 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 313 on average
35 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 273 on average
157 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
75 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Facepunch AUX1?

Its recent wipes drew an average peak of 6 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on Facepunch AUX1?

The record of Facepunch AUX1's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 31 days 22 hours ago the server made the world it is on now.

Player counts

How busy is Facepunch AUX1?

The current count for Facepunch AUX1 is 0 players. A seven-day average of 0 players.

How does Facepunch AUX1 rank against other Rust servers?

Player hours over seven days put Facepunch AUX1 at #15,399, in the top 69% of ranked servers.

Map and rules

Which map does Facepunch AUX1 run?

The map on Facepunch AUX1 is procedural, size 4,000 with seed 1095582362, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Facepunch AUX1?

No gather rate appears in the name Facepunch AUX1. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. It appears in Rust's Official tab in the game. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Facepunch AUX1 run?

Rust network protocol 2635 and build 168484 on Windows is what Facepunch AUX1 runs. To join, your game must match the protocol; Steam handles the update.

Is Facepunch AUX1 online, and how reliable is it?

The server is up at the moment: Facepunch AUX1 is online. The uptime it reports puts the last restart at about 20 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Facepunch AUX1 located?

No region is published by Facepunch AUX1. Rust Heatmap shows the location a server states. It does not look up the machine's location. 57.128.211.49:28015 is its address.

Does Facepunch AUX1 run smoothly?

Average server fps over the last 48 hours was 164; it never dropped below 77. Buildings, deployables and the rest of the world came to as much as 97,000 entities. Memory use reached 3,422 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Facepunch AUX1?

Official Rust servers are the Rust Heatmap lists that Facepunch AUX1 fits. These are the filters that return it on the list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

What do the server tags on Facepunch AUX1 mean?

The game's server browser reads the tags Facepunch AUX1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168484 (Build): The game build here is 168484; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs Facepunch AUX1?

124 other servers we track publish a playrust.com hostname too, so one operator most likely runs them all with Facepunch AUX1.

Connect

How do I join Facepunch AUX1?

Enter client.connect 57.128.211.49:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168484,ts8

On Rust Heatmap

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players This server has 0 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168484
Build The game build here is 168484.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.